Item Details

Revelation of Aramazd [1] ( Aramazd_revelation )

ID 450215 Revelation of Aramazd [1]
Revelation of Aramazd [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 150
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 90 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Armadura usada pelo pai dos deuses, reverenciado desde os tempos antigos e que concedeu bênçãos à humanidade para exorcizar a mácula dos demônios.
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Indestrutível em batalha.
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Velocidade de ataque +10%.
Dano físico e mágico contra as raças Humanoide e Morto-Vivo +40%.
Dano físico e mágico contra as propriedades Maldito e Sombrio +40%.
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A cada refino:
Resistência a propriedade Fantasma +2%.
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Refino +9 ou mais:
DEF +300. DEFM +30.
Refino +11 ou mais:
O usuário não pode ser empurrado.
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Tipo: Armadura
DEF: 150 DEFM: 15
Peso: 100
Nível necessário: 90
Classes: Todas

MDEF +15
ASPD +6%
Armor tidak dapat hancur
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Damage serangan (fisik/magic) ke race monster Undead & Human (termasuk Player) +20%
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Damage serangan (fisik/magic) ke monster element Undead & Shadow +20%
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Per tingkat tempa:
Damage dari element Ghost -1%
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Jika tingkat tempa +9 atau lebih,
DEF +200
MDEF +20
Damage dari Player -4%
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Jika tingkat tempa +11 atau lebih,
Immune knockback
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Set Bonus
Revelation of Aramazd [1]
Valkyrie Blessing

ASPD +4%
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Damage serangan (fisik/magic) ke race monster Undead & Human (termasuk Player) +20%
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Damage serangan (fisik/magic) ke monster element Undead & Shadow +20%
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Per tingkat tempa:
Damage dari element Ghost -1%
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Jika tingkat tempa +11 atau lebih,
DEF +100
MDEF +10
Damage dari Player -3%
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Jenis : Armor
DEF : 150
Berat : 100
Syarat Lv : 90
Job : Semua Job

A revelation from heaven that will shake off all evil.
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MDEF +15.
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Cannot be destroyed.
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Increases ASPD by 10%.
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Increase physical and magical damage to undead and human race monsters by 40%.
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Increase physical and magical damage to players by 40%.
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Increase physical and magical damage to undead and shadow property monsters by 40%.
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For every refine level, increases ghost property resistance by 2%.
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When refined to +5 or higher,
DEF +300, MDEF +30, resistance to players +7%

When refined to +7 or higher,
immune to knockback.
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Class : Armor
Defense : 150
Weight : 100
Required Level : 90
Jobs : All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,15;
bonus bAspdRate,10;
bonus2 bAddRace,RC_Undead,40;
bonus2 bAddRace,RC_DemiHuman,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bAddEle,Ele_Dark,40;
bonus2 bAddEle,Ele_Undead,40;
bonus2 bMagicAddRace,RC_Undead,40;
bonus2 bMagicAddRace,RC_DemiHuman,40;
bonus2 bMagicAddRace,RC_Player_Doram,40;
bonus2 bMagicAddEle,Ele_Dark,40;
bonus2 bMagicAddEle,Ele_Undead,40;
bonus2 bSubEle,Ele_Ghost,2*.@r;
if (.@r>=5) {
   bonus bDef,300;
   bonus bMdef,30;
   bonus2 bSubRace,RC_Player_Human,7;
}
if (.@r>=7)
   bonus bNoKnockback;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bUnbreakableArmor Gegenstandsbonus
bUnbreakableArmor
Signatur:
bonus bUnbreakableArmor;
Beschreibung:
Armor cannot be damaged/broken by any means
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bAddEle Gegenstandsbonus
bAddEle
Signatur:
bonus3 bAddEle,e,x,bf;
Beschreibung:
+x% physical damage against element e with trigger criteria bf
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
bMagicAddEle Gegenstandsbonus
bMagicAddEle
Signatur:
bonus2 bMagicAddEle,e,x;
Beschreibung:
+x% magical damage against element e
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDef Gegenstandsbonus
bDef
Signatur:
bonus bDef,n;
Beschreibung:
Equipment DEF + n
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bNoKnockback Gegenstandsbonus
bNoKnockback
Signatur:
bonus bNoKnockback;
Beschreibung:
Character is no longer knocked back by enemy skills with such effect
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben