Item Details

Revelation of Aramazd [1] ( Aramazd_revelation )

ID 450215 Revelation of Aramazd [1]
Revelation of Aramazd [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 100 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 150
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 90 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Armadura usada pelo pai dos deuses, reverenciado desde os tempos antigos e que concedeu bênçãos à humanidade para exorcizar a mácula dos demônios.
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Indestrutível em batalha.
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Velocidade de ataque +10%.
Dano físico e mágico contra as raças Humanoide e Morto-Vivo +40%.
Dano físico e mágico contra as propriedades Maldito e Sombrio +40%.
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A cada refino:
Resistência a propriedade Fantasma +2%.
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Refino +9 ou mais:
DEF +300. DEFM +30.
Refino +11 ou mais:
O usuário não pode ser empurrado.
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Tipo: Armadura
DEF: 150 DEFM: 15
Peso: 100
Nível necessário: 90
Classes: Todas

MDEF +15
ASPD +6%
Armor tidak dapat hancur
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Damage serangan (fisik/magic) ke race monster Undead & Human (termasuk Player) +20%
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Damage serangan (fisik/magic) ke monster element Undead & Shadow +20%
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Per tingkat tempa:
Damage dari element Ghost -1%
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Jika tingkat tempa +9 atau lebih,
DEF +200
MDEF +20
Damage dari Player -4%
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Jika tingkat tempa +11 atau lebih,
Immune knockback
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Set Bonus
Revelation of Aramazd [1]
Valkyrie Blessing

ASPD +4%
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Damage serangan (fisik/magic) ke race monster Undead & Human (termasuk Player) +20%
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Damage serangan (fisik/magic) ke monster element Undead & Shadow +20%
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Per tingkat tempa:
Damage dari element Ghost -1%
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Jika tingkat tempa +11 atau lebih,
DEF +100
MDEF +10
Damage dari Player -3%
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Jenis : Armor
DEF : 150
Berat : 100
Syarat Lv : 90
Job : Semua Job

A revelation from heaven that will shake off all evil.
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MDEF +15.
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Cannot be destroyed.
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Increases ASPD by 10%.
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Increase physical and magical damage to undead and human race monsters by 40%.
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Increase physical and magical damage to players by 40%.
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Increase physical and magical damage to undead and shadow property monsters by 40%.
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For every refine level, increases ghost property resistance by 2%.
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When refined to +5 or higher,
DEF +300, MDEF +30, resistance to players +7%

When refined to +7 or higher,
immune to knockback.
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Class : Armor
Defense : 150
Weight : 100
Required Level : 90
Jobs : All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,15;
bonus bAspdRate,10;
bonus2 bAddRace,RC_Undead,40;
bonus2 bAddRace,RC_DemiHuman,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bAddEle,Ele_Dark,40;
bonus2 bAddEle,Ele_Undead,40;
bonus2 bMagicAddRace,RC_Undead,40;
bonus2 bMagicAddRace,RC_DemiHuman,40;
bonus2 bMagicAddRace,RC_Player_Doram,40;
bonus2 bMagicAddEle,Ele_Dark,40;
bonus2 bMagicAddEle,Ele_Undead,40;
bonus2 bSubEle,Ele_Ghost,2*.@r;
if (.@r>=5) {
   bonus bDef,300;
   bonus bMdef,30;
   bonus2 bSubRace,RC_Player_Human,7;
}
if (.@r>=7)
   bonus bNoKnockback;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bUnbreakableArmor Бонус Предмета
bUnbreakableArmor
Сигнатура:
bonus bUnbreakableArmor;
Описание:
Armor cannot be damaged/broken by any means
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
bSubEle Бонус Предмета
bSubEle
Сигнатура:
bonus3 bSubEle,e,x,bf;
Описание:
+x% damage reduction against attack element e with trigger criteria bf
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bNoKnockback Бонус Предмета
bNoKnockback
Сигнатура:
bonus bNoKnockback;
Описание:
Character is no longer knocked back by enemy skills with such effect
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано