Revelation of Aramazd [1] ( Aramazd_revelation )
| ID 450215 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 100 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Armure | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 150 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 90 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
|
Armadura usada pelo pai dos deuses, reverenciado desde os tempos antigos e que concedeu bênçãos à humanidade para exorcizar a mácula dos demônios. MDEF +15 A revelation from heaven that will shake off all evil. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,15;
bonus bAspdRate,10;
bonus2 bAddRace,RC_Undead,40;
bonus2 bAddRace,RC_DemiHuman,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bAddEle,Ele_Dark,40;
bonus2 bAddEle,Ele_Undead,40;
bonus2 bMagicAddRace,RC_Undead,40;
bonus2 bMagicAddRace,RC_DemiHuman,40;
bonus2 bMagicAddRace,RC_Player_Doram,40;
bonus2 bMagicAddEle,Ele_Dark,40;
bonus2 bMagicAddEle,Ele_Undead,40;
bonus2 bSubEle,Ele_Ghost,2*.@r;
if (.@r>=5) {
bonus bDef,300;
bonus bMdef,30;
bonus2 bSubRace,RC_Player_Human,7;
}
if (.@r>=7)
bonus bNoKnockback;
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableArmor
Bonus d’Objet
bUnbreakableArmor
Signature:
Description:
Armor cannot be damaged/broken by any means
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bAddEle
Bonus d’Objet
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bNoKnockback
Bonus d’Objet
bNoKnockback
Signature:
Description:
Character is no longer knocked back by enemy skills with such effect
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
||||||||||||||||||||||||||||||||||||||||