Item Details

Twinhead Dragon Mail [1] ( Twinhead_dragon_Mail_J )

ID 450216 Twinhead Dragon Mail [1]
Twinhead Dragon Mail [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 100
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Malha representando um Dragão com duas cabeças.
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HP e SP máx. +10%.
Refino +9 ou mais:
Resistência a monstros Chefes +5%.
Refino +11 ou mais:
O usuário não pode ser empurrado.
Torna a armadura indestrutível em batalha.
Refino +13 ou mais:
DEF +300.
Dano de [Bafo do Dragão] e [Sopro do Dragão] +50%.
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A cada nível de [Bafo do Dragão]:
HP e SP máx. +1%.
Dano de [Bafo do Dragão] +3%.
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A cada nível de [Sopro do Dragão]:
Dano físico a distância +2%.
Dano de [Sopro do Dragão] +3%.
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A cada nível de [Adestrar Dragão]:
Pós-conjuração -4%.
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Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

MaxHPSP +10%
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Per 2 level skill "Dragon's Water Breath",
MaxHPSP +2%
Damage dari skill "Dragon's Water Breath" +6%
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Per 2 level skill "Dragon Training",
After Cast-delay -4%
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Per 2 level skill "Dragon's Breath",
Damage serangan jarak-jauh +4%
Damage dari skill "Dragon's Breath" +6%
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Jika tingkat tempa +9 atau lebih,
Damage yang diterima dari class monster Boss -5%
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Jika tingkat tempa +10 atau lebih,
Immune knockback
Armor tidak dapat rusak
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Jika tingkat tempa +12 atau lebih,
DEF +180
Damage dari skill "Dragon's Breath" +30%
Damage dari skill "Dragon's Water Breath" +30%
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Set Bonus
Twinhead Dragon Mail [1]
Randgris Miracle (Armor)

Per 2 level skill "Dragon's Water Breath",
MaxHPSP +2%
Damage dari skill "Dragon's Water Breath" +4%

Per 2 level skill "Dragon Training",
After Cast-delay -2%

Per 2 level skill "Dragon's Breath",
Damage serangan jarak-jauh +3%
Damage dari skill "Dragon's Breath" +4%

Jika tingkat tempa +12 atau lebih,
DEF +120
Damage dari skill "Dragon's Breath" +20%
Damage dari skill "Dragon's Water Breath" +20%
------------------------
Jenis: Armor
DEF: 120
Berat: 100
Syarat Lv: 100
Job: All Job

Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
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MHP + 10%, MSP + 10%.
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For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
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For every level of Dragon Training learned, reduce After Cast Delay by 6%.
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For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
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When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
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When refined to +10 or higher, immune to knockback and Armor will be indestructible.
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When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Type : Armor
Def : 120
Weight : 100
Required Level : 100
Class : All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
.@a = getskilllv("RK_DRAGONBREATH_WATER");
.@b = getskilllv("RK_DRAGONBREATH");
bonus bMaxHPrate,10+(.@a*4);
bonus bMaxSPrate,10+(.@a*4);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*.@a;
bonus bDelayrate,-6*getskilllv("RK_DRAGONTRAINING");
bonus bLongAtkRate,7*.@b;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*.@b;
if (.@r>=5)
   bonus2 bSubClass,Class_Boss,5;
if (.@r>=7) {
   bonus bNoKnockback;
   bonus bUnbreakableArmor;
}
if (.@r>=10) {
   bonus bDef,300;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubClass Gegenstandsbonus
bSubClass
Signatur:
bonus2 bSubClass,c,x;
Beschreibung:
+x% damage reduction against class c
bNoKnockback Gegenstandsbonus
bNoKnockback
Signatur:
bonus bNoKnockback;
Beschreibung:
Character is no longer knocked back by enemy skills with such effect
bUnbreakableArmor Gegenstandsbonus
bUnbreakableArmor
Signatur:
bonus bUnbreakableArmor;
Beschreibung:
Armor cannot be damaged/broken by any means
bDef Gegenstandsbonus
bDef
Signatur:
bonus bDef,n;
Beschreibung:
Equipment DEF + n
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben