Item Details

Twinhead Dragon Mail [1] ( Twinhead_dragon_Mail_J )

ID 450216 Twinhead Dragon Mail [1]
Twinhead Dragon Mail [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 100
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Malha representando um Dragão com duas cabeças.
--------------------------
HP e SP máx. +10%.
Refino +9 ou mais:
Resistência a monstros Chefes +5%.
Refino +11 ou mais:
O usuário não pode ser empurrado.
Torna a armadura indestrutível em batalha.
Refino +13 ou mais:
DEF +300.
Dano de [Bafo do Dragão] e [Sopro do Dragão] +50%.
--------------------------
A cada nível de [Bafo do Dragão]:
HP e SP máx. +1%.
Dano de [Bafo do Dragão] +3%.
--------------------------
A cada nível de [Sopro do Dragão]:
Dano físico a distância +2%.
Dano de [Sopro do Dragão] +3%.
--------------------------
A cada nível de [Adestrar Dragão]:
Pós-conjuração -4%.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

MaxHPSP +10%
------------------------
Per 2 level skill "Dragon's Water Breath",
MaxHPSP +2%
Damage dari skill "Dragon's Water Breath" +6%
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Per 2 level skill "Dragon Training",
After Cast-delay -4%
------------------------
Per 2 level skill "Dragon's Breath",
Damage serangan jarak-jauh +4%
Damage dari skill "Dragon's Breath" +6%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage yang diterima dari class monster Boss -5%
------------------------
Jika tingkat tempa +10 atau lebih,
Immune knockback
Armor tidak dapat rusak
------------------------
Jika tingkat tempa +12 atau lebih,
DEF +180
Damage dari skill "Dragon's Breath" +30%
Damage dari skill "Dragon's Water Breath" +30%
------------------------
Set Bonus
Twinhead Dragon Mail [1]
Randgris Miracle (Armor)

Per 2 level skill "Dragon's Water Breath",
MaxHPSP +2%
Damage dari skill "Dragon's Water Breath" +4%

Per 2 level skill "Dragon Training",
After Cast-delay -2%

Per 2 level skill "Dragon's Breath",
Damage serangan jarak-jauh +3%
Damage dari skill "Dragon's Breath" +4%

Jika tingkat tempa +12 atau lebih,
DEF +120
Damage dari skill "Dragon's Breath" +20%
Damage dari skill "Dragon's Water Breath" +20%
------------------------
Jenis: Armor
DEF: 120
Berat: 100
Syarat Lv: 100
Job: All Job

Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
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For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
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When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Type : Armor
Def : 120
Weight : 100
Required Level : 100
Class : All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
.@a = getskilllv("RK_DRAGONBREATH_WATER");
.@b = getskilllv("RK_DRAGONBREATH");
bonus bMaxHPrate,10+(.@a*4);
bonus bMaxSPrate,10+(.@a*4);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*.@a;
bonus bDelayrate,-6*getskilllv("RK_DRAGONTRAINING");
bonus bLongAtkRate,7*.@b;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*.@b;
if (.@r>=5)
   bonus2 bSubClass,Class_Boss,5;
if (.@r>=7) {
   bonus bNoKnockback;
   bonus bUnbreakableArmor;
}
if (.@r>=10) {
   bonus bDef,300;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubClass Bono de Ítem
bSubClass
Firma:
bonus2 bSubClass,c,x;
Descripción:
+x% damage reduction against class c
bNoKnockback Bono de Ítem
bNoKnockback
Firma:
bonus bNoKnockback;
Descripción:
Character is no longer knocked back by enemy skills with such effect
bUnbreakableArmor Bono de Ítem
bUnbreakableArmor
Firma:
bonus bUnbreakableArmor;
Descripción:
Armor cannot be damaged/broken by any means
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado