Item Details

Splendid Cover [1] ( Spendid_Cape_BR )

ID 480367 Splendid Cover [1]
Splendid Cover [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 60 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 12
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Capa muito comum nos campos dos esplêndidos. Com padrões inspirados nas asas dos Menblatts.
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Ao derrotar monstros com qualquer ataque:
Regenera 100 de HP e 10 de SP.
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Refino +7 ou mais:
Regeneração de HP do Fluído Branco, Vermelho, Amarelo de Refugo +100%.
Refino +9 ou mais:
Ao derrotar monstros, 2% de chance de derrubar Fluído de Refugo Branco, Vermelho e Amarelo, Gardênia, Peônia, Erva-Mate, Pó de Yggdrasil, Manga de Mora, Fruto de Mora, Suco da Fruta da Pinguicula, Esplenccino ou Chá Exótico de Mora.
Refino +11 ou mais:
A conjuração não pode ser interrompida.
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Conjunto
Luva da Força [1]
ATQ +30.
ATQ da arma +5%.
A cada 10 de FOR base:
Dano de [Lança do Destino] +2%.
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Conjunto
Luva da Inteligência [1]
ATQM +30.
Dano mágico +5%.
A cada 10 de INT base:
Dano de [Onda Psíquica] +2%.
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Conjunto
Luva da Agilidade [1]
Velocidade de ataque +1.
Velocidade de ataque +10%.
A cada 10 de AGI base:
Dano de [Lâminas de Loki] +2%.
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Conjunto
Luva da Vitalidade [1]
HP máx. +10%.
HP máx. +500.
A cada 10 de VIT base:
Dano de [Garra de Tigre] +2%.
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Conjunto
Luva da Destreza [1]
Precisão +10.
Dano físico a distância +10%.
A cada 10 de DES base:
Dano de [Disparo Triplo] +2%.
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Conjunto
Luva da Sorte [1]
CRIT +10.
Dano crítico +10%.
A cada 10 de SOR base:
Dano de [Impacto Flamejante] +2%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 60
Nível necessário: 100
Classes: Todas

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Nein
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bHPGainValue,100;
bonus bSPGainValue,10;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
if (.@r>=7) {
   bonus2 bAddItemHealRate,11522,100;
   bonus2 bAddItemHealRate,11523,100;
   bonus2 bAddItemHealRate,11524,100;
   if (.@r>=9) {
       bonus2 bAddMonsterDropItemGroup,IG_SPENDID_CAPE_BR,200;
       if (.@r>=11) {
            bonus bNoCastCancel;
       }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bHPGainValue Gegenstandsbonus
bHPGainValue
Signatur:
bonus bHPGainValue,n;
Beschreibung:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Gegenstandsbonus
bSPGainValue
Signatur:
bonus bSPGainValue,n;
Beschreibung:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue Gegenstandsbonus
bMagicHPGainValue
Signatur:
bonus bMagicHPGainValue,n;
Beschreibung:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Gegenstandsbonus
bMagicSPGainValue
Signatur:
bonus bMagicSPGainValue,n;
Beschreibung:
Heals +n SP when killing an enemy with a magical attack
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddItemHealRate Gegenstandsbonus
bAddItemHealRate
Signatur:
bonus2 bAddItemHealRate,iid,n;
Beschreibung:
Increases HP recovered by n% for item iid
bAddMonsterDropItemGroup Gegenstandsbonus
bAddMonsterDropItemGroup
Signatur:
bonus3 bAddMonsterDropItemGroup,ig,r,n;
Beschreibung:
Adds a n/100% chance to get an item of group type ig when killing a monster of race r
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben