Splendid Cover [1] ( Spendid_Cape_BR )
| ID 480367 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 60 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Capa muito comum nos campos dos esplêndidos. Com padrões inspirados nas asas dos Menblatts. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bHPGainValue,100;
bonus bSPGainValue,10;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
if (.@r>=7) {
bonus2 bAddItemHealRate,11522,100;
bonus2 bAddItemHealRate,11523,100;
bonus2 bAddItemHealRate,11524,100;
if (.@r>=9) {
bonus2 bAddMonsterDropItemGroup,IG_SPENDID_CAPE_BR,200;
if (.@r>=11) {
bonus bNoCastCancel;
}
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bHPGainValue
Item Bonus
bHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Item Bonus
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue
Item Bonus
bMagicHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Item Bonus
bMagicSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a magical attack
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAddItemHealRate
Item Bonus
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
bAddMonsterDropItemGroup
Item Bonus
bAddMonsterDropItemGroup
Signature:
Description:
Adds a n/100% chance to get an item of group type ig when killing a monster of race r
bNoCastCancel
Item Bonus
bNoCastCancel
Signature:
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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