Item Details

Splendid Cover [1] ( Spendid_Cape_BR )

ID 480367 Splendid Cover [1]
Splendid Cover [1] Buy Price: zeny Sell Price: 0 zeny Weight: 60 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 12
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Capa muito comum nos campos dos esplêndidos. Com padrões inspirados nas asas dos Menblatts.
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Ao derrotar monstros com qualquer ataque:
Regenera 100 de HP e 10 de SP.
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Refino +7 ou mais:
Regeneração de HP do Fluído Branco, Vermelho, Amarelo de Refugo +100%.
Refino +9 ou mais:
Ao derrotar monstros, 2% de chance de derrubar Fluído de Refugo Branco, Vermelho e Amarelo, Gardênia, Peônia, Erva-Mate, Pó de Yggdrasil, Manga de Mora, Fruto de Mora, Suco da Fruta da Pinguicula, Esplenccino ou Chá Exótico de Mora.
Refino +11 ou mais:
A conjuração não pode ser interrompida.
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Conjunto
Luva da Força [1]
ATQ +30.
ATQ da arma +5%.
A cada 10 de FOR base:
Dano de [Lança do Destino] +2%.
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Conjunto
Luva da Inteligência [1]
ATQM +30.
Dano mágico +5%.
A cada 10 de INT base:
Dano de [Onda Psíquica] +2%.
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Conjunto
Luva da Agilidade [1]
Velocidade de ataque +1.
Velocidade de ataque +10%.
A cada 10 de AGI base:
Dano de [Lâminas de Loki] +2%.
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Conjunto
Luva da Vitalidade [1]
HP máx. +10%.
HP máx. +500.
A cada 10 de VIT base:
Dano de [Garra de Tigre] +2%.
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Conjunto
Luva da Destreza [1]
Precisão +10.
Dano físico a distância +10%.
A cada 10 de DES base:
Dano de [Disparo Triplo] +2%.
--------------------------
Conjunto
Luva da Sorte [1]
CRIT +10.
Dano crítico +10%.
A cada 10 de SOR base:
Dano de [Impacto Flamejante] +2%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 60
Nível necessário: 100
Classes: Todas

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bHPGainValue,100;
bonus bSPGainValue,10;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
if (.@r>=7) {
   bonus2 bAddItemHealRate,11522,100;
   bonus2 bAddItemHealRate,11523,100;
   bonus2 bAddItemHealRate,11524,100;
   if (.@r>=9) {
       bonus2 bAddMonsterDropItemGroup,IG_SPENDID_CAPE_BR,200;
       if (.@r>=11) {
            bonus bNoCastCancel;
       }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bHPGainValue Item Bonus
bHPGainValue
Signature:
bonus bHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Item Bonus
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue Item Bonus
bMagicHPGainValue
Signature:
bonus bMagicHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Item Bonus
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddItemHealRate Item Bonus
bAddItemHealRate
Signature:
bonus2 bAddItemHealRate,iid,n;
Description:
Increases HP recovered by n% for item iid
bAddMonsterDropItemGroup Item Bonus
bAddMonsterDropItemGroup
Signature:
bonus3 bAddMonsterDropItemGroup,ig,r,n;
Description:
Adds a n/100% chance to get an item of group type ig when killing a monster of race r
bNoCastCancel Item Bonus
bNoCastCancel
Signature:
bonus bNoCastCancel;
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified