Ring of Phoenix [1] ( Ring_Of_Phoenix )
| ID 490104 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Rechtes Accessoire + Linkes Accessoire | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Anel derretido na mais intensa chama, recriado com o restante de suas cinzas. Sua joia emite um brilho pulsante em um ritmo peculiar. Damage serangan fisik ke semua size monster +10% A ring modeled after a phoenix. It is said that the wearer is blessed. Alle Nicht angegeben
Flaggen
Stapelung
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Verwendung
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Handel
Verzögerung
Nicht angegeben
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
if (getskilllv("LG_INSPIRATION") == 5)
bonus bVariableCastrate,-30;
if (getskilllv("LG_KINGS_GRACE") == 5) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bSubRace,RC_Player_Doram,3;
}
if (getskilllv("LG_FORCEOFVANGUARD") == 5) {
bonus bAspdRate,10;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("LG_MOONSLASHER") == 5)
bonus2 bAddClass,Class_Boss,15;
Skriptreferenzen
bVit
Gegenstandsbonus
bVit
Signatur:
Beschreibung:
VIT + n
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
bVariableCastrate
Gegenstandsbonus
bVariableCastrate
Signatur:
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bMaxSPrate
Gegenstandsbonus
bMaxSPrate
Signatur:
Beschreibung:
MaxSP + n%
bSubRace
Gegenstandsbonus
bSubRace
Signatur:
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bHPGainValue
Gegenstandsbonus
bHPGainValue
Signatur:
Beschreibung:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Gegenstandsbonus
bSPGainValue
Signatur:
Beschreibung:
Heals +n SP when killing an enemy with a melee-physical attack
bAddClass
Gegenstandsbonus
bAddClass
Signatur:
Beschreibung:
+x% physical damage against class c
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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