Item Details

Ring of Phoenix [1] ( Ring_Of_Phoenix )

ID 490104 Ring of Phoenix [1]
Ring of Phoenix [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Anel derretido na mais intensa chama, recriado com o restante de suas cinzas. Sua joia emite um brilho pulsante em um ritmo peculiar.
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Dano físico contra todos os Tamanhos +10%.
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A cada nível de base:
Dano de [Choque Rápido] +1%.
A cada 3 níveis de base:
Dano de [Lança do Destino] +1%.
--------------------------
Ao aprender [Consagração] nv.5:
Conjuração variável -30%.
--------------------------
Ao aprender [Espiral Lunar] nv.5:
Dano físico contra monstros Chefes +15%.
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Ao aprender [Graça Real] nv.5:
HP e SP máx. +15%.
Resistência as raças Humano e Doram +3%.
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Ao aprender [Proteção da Vanguarda] nv.5:
Velocidade de ataque +10%.
Ao derrotar monstros com ataques físicos, recupera 100 de HP e 10 de SP.
--------------------------
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Damage serangan fisik ke semua size monster +10%
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Per 2 BASE LVL:
Damage dari skill "Rapid Smiting" +1%
(Max effect sampai dengan Lv. 175)
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Per 3 BASE LVL:
Damage dari skill "Overbrand" +1%
(Max effect sampai dengan Lv. 175)
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Saat skill "Inspiration" menpacai Lv 5:
Variable Cast-time -15%
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Saat skill "King's Grace" menpacai Lv 5:
MaxHP & MaxSP +5%
Damage yang diterima dari player (termasuk doram) -3%
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Saat skill "Vanguard Force" menpacai Lv 5:
ASPD +5%
Recover HP 100, SP 10 ketika membunuh monster dengan serangan fisik
------------------------
Saat skill "Moon Slasher" menpacai Lv 5:
Damage serangan fisik ke Boss monster +15%
------------------------
Set Bonus
Ring of Phoenix [1]
Bear's Power

Saat digunakan oleh Royal Guard Class:
SP Consump dari skill "Overbrand" -15 SP
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Jenis : Aksesoris
DEF : 0
Berat : 40
Syarat Lv : 100
Job : Semua Job

A ring modeled after a phoenix. It is said that the wearer is blessed.

Increase physical damage to all size monsters by 10%.
Increase damage of Rapid Smiting by 1% per 1 Baselv.
Increase damage of Overbrand by 1% per 3 Baselv.

When Inspiration lv5, reduce variable casting by 30%.
When King's Grace lv5, MaxHP + 15% , MaxSP + 15%, reduce incoming damage from players by 3%.
When Vanguard Force lv5, increase attack speed by 10%
Recovers HP 100, SP 10 when killing a monster.
When Moon Slasher lv5, increase physical damage to boss monsters by 15%
When Royal Guard is equipped with Bear's Power, reduce SP consumption of Overbrand by SP20, reduce skill cooldown by 2 sec.

Type : Accessory Defense : 0
Weight : 40
Required Level : 100
Class : All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
if (getskilllv("LG_INSPIRATION") == 5)
   bonus bVariableCastrate,-30;
if (getskilllv("LG_KINGS_GRACE") == 5) {
   bonus bMaxHPrate,15;
   bonus bMaxSPrate,15;
   bonus2 bSubRace,RC_Player_Human,3;
   bonus2 bSubRace,RC_Player_Doram,3;
}
if (getskilllv("LG_FORCEOFVANGUARD") == 5) {
   bonus bAspdRate,10;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("LG_MOONSLASHER") == 5)
   bonus2 bAddClass,Class_Boss,15;
Справка по Скрипту
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bHPGainValue Бонус Предмета
bHPGainValue
Сигнатура:
bonus bHPGainValue,n;
Описание:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Бонус Предмета
bSPGainValue
Сигнатура:
bonus bSPGainValue,n;
Описание:
Heals +n SP when killing an enemy with a melee-physical attack
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано