Item Details

Ring of Phoenix [1] ( Ring_Of_Phoenix )

ID 490104 Ring of Phoenix [1]
Ring of Phoenix [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Anel derretido na mais intensa chama, recriado com o restante de suas cinzas. Sua joia emite um brilho pulsante em um ritmo peculiar.
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Dano físico contra todos os Tamanhos +10%.
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A cada nível de base:
Dano de [Choque Rápido] +1%.
A cada 3 níveis de base:
Dano de [Lança do Destino] +1%.
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Ao aprender [Consagração] nv.5:
Conjuração variável -30%.
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Ao aprender [Espiral Lunar] nv.5:
Dano físico contra monstros Chefes +15%.
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Ao aprender [Graça Real] nv.5:
HP e SP máx. +15%.
Resistência as raças Humano e Doram +3%.
--------------------------
Ao aprender [Proteção da Vanguarda] nv.5:
Velocidade de ataque +10%.
Ao derrotar monstros com ataques físicos, recupera 100 de HP e 10 de SP.
--------------------------
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Damage serangan fisik ke semua size monster +10%
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Per 2 BASE LVL:
Damage dari skill "Rapid Smiting" +1%
(Max effect sampai dengan Lv. 175)
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Per 3 BASE LVL:
Damage dari skill "Overbrand" +1%
(Max effect sampai dengan Lv. 175)
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Saat skill "Inspiration" menpacai Lv 5:
Variable Cast-time -15%
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Saat skill "King's Grace" menpacai Lv 5:
MaxHP & MaxSP +5%
Damage yang diterima dari player (termasuk doram) -3%
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Saat skill "Vanguard Force" menpacai Lv 5:
ASPD +5%
Recover HP 100, SP 10 ketika membunuh monster dengan serangan fisik
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Saat skill "Moon Slasher" menpacai Lv 5:
Damage serangan fisik ke Boss monster +15%
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Set Bonus
Ring of Phoenix [1]
Bear's Power

Saat digunakan oleh Royal Guard Class:
SP Consump dari skill "Overbrand" -15 SP
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Jenis : Aksesoris
DEF : 0
Berat : 40
Syarat Lv : 100
Job : Semua Job

A ring modeled after a phoenix. It is said that the wearer is blessed.

Increase physical damage to all size monsters by 10%.
Increase damage of Rapid Smiting by 1% per 1 Baselv.
Increase damage of Overbrand by 1% per 3 Baselv.

When Inspiration lv5, reduce variable casting by 30%.
When King's Grace lv5, MaxHP + 15% , MaxSP + 15%, reduce incoming damage from players by 3%.
When Vanguard Force lv5, increase attack speed by 10%
Recovers HP 100, SP 10 when killing a monster.
When Moon Slasher lv5, increase physical damage to boss monsters by 15%
When Royal Guard is equipped with Bear's Power, reduce SP consumption of Overbrand by SP20, reduce skill cooldown by 2 sec.

Type : Accessory Defense : 0
Weight : 40
Required Level : 100
Class : All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
if (getskilllv("LG_INSPIRATION") == 5)
   bonus bVariableCastrate,-30;
if (getskilllv("LG_KINGS_GRACE") == 5) {
   bonus bMaxHPrate,15;
   bonus bMaxSPrate,15;
   bonus2 bSubRace,RC_Player_Human,3;
   bonus2 bSubRace,RC_Player_Doram,3;
}
if (getskilllv("LG_FORCEOFVANGUARD") == 5) {
   bonus bAspdRate,10;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("LG_MOONSLASHER") == 5)
   bonus2 bAddClass,Class_Boss,15;
Referencias del Script
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bHPGainValue Bono de Ítem
bHPGainValue
Firma:
bonus bHPGainValue,n;
Descripción:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Bono de Ítem
bSPGainValue
Firma:
bonus bSPGainValue,n;
Descripción:
Heals +n SP when killing an enemy with a melee-physical attack
bAddClass Bono de Ítem
bAddClass
Firma:
bonus2 bAddClass,c,x;
Descripción:
+x% physical damage against class c
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No No especificado 1 Detalles

No especificado