Item Details

Dragonic Slayer [2] ( Dragonic_Slayer )

ID 600004 Dragonic Slayer [2]
Dragonic Slayer [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 2
Typ: Waffengegenstand. Untertyp: Zweihandschwert Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 180 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Uma espada digna apenas dos que não mentem a idade e admitem serem ancestrais igual a Bastarda. Não esconda as rugas e empunhe uma arma poderosa!
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A cada 2 refinos:
HP e SP máx. +3%.
A cada 3 refinos:
Dano de [Sopro do Dragão] e [Bafo do Dragão] +5%.
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Refino +9 ou mais:
Pós-conjuração -10%.
Refino +11 ou mais:
Dano físico a distância +10%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
VIT +20.
Dano físico a distância +10%.
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Tipo: Espada de Duas Mãos
ATQ: 180 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Cavaleiros Rúnicos e evoluções

Pedang besar yang digunakan untuk membantai banyak naga di masa lalu.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, MaxHP dan MaxSP +3%.
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Tiap 3 level tempa, Menambah damage Dragon Breath dan Dragon Breath Water sebesar 5%.
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Saat level tempa +9 atau lebih, mengurangi after cast delay sebesar 10%.
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Saat level tempa +11 atau lebih, menambah serangan fisik jarak jauh sebesar 10%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance VIT+20
dan serangan fisik jarak jauh +10% selama 7 detik.
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Jenis: Two-Handed Sword
Attack: 180
Berat: 100
Weapon Lv: 4
Syarat Lv: 100
Job: Rune Knight

A large sword that is said to have been used by a dragon slayer in the past.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels MHP/MSP + 3%.
Every 3 Refine levels Dragon Breath/ Dragon Breath (Water) increased by 5%.
When Refine level is 9, delay after skills decreased by 10%.
When Refine level is 11, distance physical damage increased by 10%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s VIT + 20, physical distance damage 10%.
Type: Two-Handed Sword Attack: 180
Weight: 100
Weapon Lv: 4
Required Lv: 100
Required Job: Rune Knight Jobs

Account Bound.
This sword was forged for Sir Eglamore, the legendary Rune Knight.
Sir Eglamore was the best dragon hunter. Until he fell to the claws and fangs of one of his victims.
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[For each 2 refine lv]
Max HP and SP +3%.
[For each 3 refine lv]
[Dragon Water Breath] and [Dragon Breath] damage +5%.
[If refine lv is 9 or higher]
Skill delay -10%.
[If refine lv is 11 or higher]
Long-range physical damage +10%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Dragonic Slayer600004
Has a chance to activate effects for 7 seconds when dealing physical damage:
VIT +20.
Long-range physical damage +10%.
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Class: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Lv: 4
Required Level: 100
Jobs: Rune Knight Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>=2) {
   bonus bMaxHPrate,.@r/2*3;
   bonus bMaxSPrate,.@r/2*3;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;
}
if (.@r>=9) {
   bonus bDelayrate,-10;
}
if (.@r>=11) {
   bonus bLongAtkRate,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben