Dragonic Slayer [2] ( Dragonic_Slayer )
| ID 600004 |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 100 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Zweihandschwert | Geschlecht: Beide | Orte: Rechte Hand + Linke Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Angriff: 180 | Magie Angriff: Nicht angegeben | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Uma espada digna apenas dos que não mentem a idade e admitem serem ancestrais igual a Bastarda. Não esconda as rugas e empunhe uma arma poderosa! Pedang besar yang digunakan untuk membantai banyak naga di masa lalu. A large sword that is said to have been used by a dragon slayer in the past. Account Bound. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>=2) {
bonus bMaxHPrate,.@r/2*3;
bonus bMaxSPrate,.@r/2*3;
}
if (.@r>=3) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}
if (.@r>=11) {
bonus bLongAtkRate,10;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bMaxSPrate
Gegenstandsbonus
bMaxSPrate
Signatur:
Beschreibung:
MaxSP + n%
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
Beschreibung:
Increases damage of long ranged attacks by n%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben
Nicht angegeben |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||