Item Details

Dragonic Slayer [2] ( Dragonic_Slayer )

ID 600004 Dragonic Slayer [2]
Dragonic Slayer [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 180 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Uma espada digna apenas dos que não mentem a idade e admitem serem ancestrais igual a Bastarda. Não esconda as rugas e empunhe uma arma poderosa!
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A cada 2 refinos:
HP e SP máx. +3%.
A cada 3 refinos:
Dano de [Sopro do Dragão] e [Bafo do Dragão] +5%.
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Refino +9 ou mais:
Pós-conjuração -10%.
Refino +11 ou mais:
Dano físico a distância +10%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
VIT +20.
Dano físico a distância +10%.
--------------------------
Tipo: Espada de Duas Mãos
ATQ: 180 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Cavaleiros Rúnicos e evoluções

Pedang besar yang digunakan untuk membantai banyak naga di masa lalu.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, MaxHP dan MaxSP +3%.
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Tiap 3 level tempa, Menambah damage Dragon Breath dan Dragon Breath Water sebesar 5%.
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Saat level tempa +9 atau lebih, mengurangi after cast delay sebesar 10%.
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Saat level tempa +11 atau lebih, menambah serangan fisik jarak jauh sebesar 10%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance VIT+20
dan serangan fisik jarak jauh +10% selama 7 detik.
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Jenis: Two-Handed Sword
Attack: 180
Berat: 100
Weapon Lv: 4
Syarat Lv: 100
Job: Rune Knight

A large sword that is said to have been used by a dragon slayer in the past.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels MHP/MSP + 3%.
Every 3 Refine levels Dragon Breath/ Dragon Breath (Water) increased by 5%.
When Refine level is 9, delay after skills decreased by 10%.
When Refine level is 11, distance physical damage increased by 10%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s VIT + 20, physical distance damage 10%.
Type: Two-Handed Sword Attack: 180
Weight: 100
Weapon Lv: 4
Required Lv: 100
Required Job: Rune Knight Jobs

Account Bound.
This sword was forged for Sir Eglamore, the legendary Rune Knight.
Sir Eglamore was the best dragon hunter. Until he fell to the claws and fangs of one of his victims.
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[For each 2 refine lv]
Max HP and SP +3%.
[For each 3 refine lv]
[Dragon Water Breath] and [Dragon Breath] damage +5%.
[If refine lv is 9 or higher]
Skill delay -10%.
[If refine lv is 11 or higher]
Long-range physical damage +10%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Dragonic Slayer600004
Has a chance to activate effects for 7 seconds when dealing physical damage:
VIT +20.
Long-range physical damage +10%.
-------------
Class: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Lv: 4
Required Level: 100
Jobs: Rune Knight Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
if (.@r>=2) {
   bonus bMaxHPrate,.@r/2*3;
   bonus bMaxSPrate,.@r/2*3;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;
}
if (.@r>=9) {
   bonus bDelayrate,-10;
}
if (.@r>=11) {
   bonus bLongAtkRate,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado