Item Details

Illusion Hot-blooded Headband [1] ( Headband_Of_Power_IL )

ID 19344 Illusion Hot-blooded Headband [1]
Illusion Hot-blooded Headband [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 3
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um acessório de cabeça que simboliza o desafio e o vigor da batalha.
--------------------------
FOR +2.
--------------------------
A cada 2 refinos:
ATQ +10.
--------------------------
Refino +7 ou mais:
Dano físico contra oponentes de propriedade Vento, Terra, Água e Neutro +10%.
Refino +9 ou mais:
Dano físico contra os tamanhos Pequeno e Grande +15%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 3 DEFM: 0
Peso: 10
Nível necessário: 120
Classes: Todas, exceto Aprendizes

STR +2
------------------------
ATK +10 per 2 tingkat tempa
------------------------
Jika tingkat tempa +7 atau lebih,
Damage serangan fisik ke monster water, wind, earth & neutral +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan fisik ke monster small & large +15%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 3
Berat : 10
Syarat Lv : 120
Job : Semua kecuali Novice

A headband that embodies burning determination and will. Wearing it gives one the sudden urge to clamp their jaw shut and clench their fist with determination.
_
STR +2.
ATK + 10 per 2 refine rate.
_
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
_
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
_
Class: Headgear DEF: 3
Location: Upper Weight: 10
Required Level: 120
Job: All Jobs Except Novice

This headband seems to be possessed by the ghost of a martial arts master. As soon as you put it on, you get overwhelmed with desire to take a defensive stance and make a battle cry.
Str +2.
ATK +10 per every 2 refine rates.
If refined to +7, physical damage inflicted on enemies of Water, Wind, Earth and Neutral elements increases by +10%.
If refined to +9, physical damage inflicted on small and large monsters increases by +15%.
_
Class: Headgear
Defense: 3
Location: Upper
Weight: 10
Required Level: 120
Jobs: All jobs except Novice

All except:

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bStr,2;
bonus bBaseAtk,(10*(.@r/2));
if (.@r >= 7) {
   bonus2 bAddEle,Ele_Water,10;
   bonus2 bAddEle,Ele_Wind,10;
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Neutral,10;
   if (.@r >= 9) {
      bonus2 bAddSize,Size_Small,15;
      bonus2 bAddSize,Size_Large,15;
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified