Item Details

Illusion Hot-blooded Headband [1] ( Headband_Of_Power_IL )

ID 19344 Illusion Hot-blooded Headband [1]
Illusion Hot-blooded Headband [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 3
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 120 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um acessório de cabeça que simboliza o desafio e o vigor da batalha.
--------------------------
FOR +2.
--------------------------
A cada 2 refinos:
ATQ +10.
--------------------------
Refino +7 ou mais:
Dano físico contra oponentes de propriedade Vento, Terra, Água e Neutro +10%.
Refino +9 ou mais:
Dano físico contra os tamanhos Pequeno e Grande +15%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 3 DEFM: 0
Peso: 10
Nível necessário: 120
Classes: Todas, exceto Aprendizes

STR +2
------------------------
ATK +10 per 2 tingkat tempa
------------------------
Jika tingkat tempa +7 atau lebih,
Damage serangan fisik ke monster water, wind, earth & neutral +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan fisik ke monster small & large +15%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 3
Berat : 10
Syarat Lv : 120
Job : Semua kecuali Novice

A headband that embodies burning determination and will. Wearing it gives one the sudden urge to clamp their jaw shut and clench their fist with determination.
_
STR +2.
ATK + 10 per 2 refine rate.
_
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
_
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
_
Class: Headgear DEF: 3
Location: Upper Weight: 10
Required Level: 120
Job: All Jobs Except Novice

This headband seems to be possessed by the ghost of a martial arts master. As soon as you put it on, you get overwhelmed with desire to take a defensive stance and make a battle cry.
Str +2.
ATK +10 per every 2 refine rates.
If refined to +7, physical damage inflicted on enemies of Water, Wind, Earth and Neutral elements increases by +10%.
If refined to +9, physical damage inflicted on small and large monsters increases by +15%.
_
Class: Headgear
Defense: 3
Location: Upper
Weight: 10
Required Level: 120
Jobs: All jobs except Novice

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bStr,2;
bonus bBaseAtk,(10*(.@r/2));
if (.@r >= 7) {
   bonus2 bAddEle,Ele_Water,10;
   bonus2 bAddEle,Ele_Wind,10;
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Neutral,10;
   if (.@r >= 9) {
      bonus2 bAddSize,Size_Small,15;
      bonus2 bAddSize,Size_Large,15;
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано