Item Details

Kronos ( Kronos )

ID 2004 Kronos
Kronos Buy Price: 20 zeny Sell Price: 10 zeny Weight: 100 Slots: Not specified
Type: Weapon item. Sub Type: Two-handed staves Gender: Both Locations: Right_Hand + Left_Hand
Attack: 30 Magic Attack: 240 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Sua parte superior é decorada com um dragão dourado e um cristal com um forte poder mágico imbuído. É bonito, mas também é pesado demais para carregar por aí.
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Indestrutível em batalha.
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INT +3.
HP máx. +300.
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Ao realizar ataques mágicos:
0,1% de chance de ativar um [Efeito] por 5 segundos.
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A cada 2 refinos:
INT +1.
HP máx. +50.
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Efeito:
Dano mágico +12%.
Custo de SP das habilidades -20%.
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Tipo: Cajado de Duas Mãos
ATQ: 30 ATQM: 240
Peso: 100
Nível da arma: 4
Nível necessário: 50
Classes: Arquimagos, Professores e evoluções

Staff yang terbuat dari naga emas dan kristal diatasnya yang dipadukan dengan kekuatan magic. Terlihat bagus, tetapi berat untuk dibawa.
MATK + 240. INT +3, MHP +300.
Untuk setiap 2 level tempa, INT +1, MHP +50. Ketika melakukan serangan magic, kemungkinan kecil untuk mendapat MATK +12% dan meningkatkan pemakaian SP sebesar 20% selama 5 detik.
Jenis : Two-Handed Staff Serangan : 30
Berat : 100
Senjata Level: 4
Level Persyaratan : 50
Profesi : High Mage

This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Class: Two-Handed Staff
Attack: 30
Magic Attack: 240
Weight: 100
Weapon Level: 4
Requires Level: 50
Usable By: High Wizard Jobs, Scholar Jobs
Int + 3
Max HP + 300

For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.

Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.

A staff decorated with a golden dragon and a crystal sphere with strong magical power compressed into it.
Matk +240
Int +3
Max HP +300
With a low chance, Matk +12%, SP consumption +20% for 5 sec. after a magical attack
[With every 2 refine levels]
Int +1
Max HP +50
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Set Bonus
Diabolic Halo19249
Kronos2004
[Hell Inferno] damage +10% per 2 refine rate of weapon
Class: Two-handed Staff
Attack: 30
Weight: 100
Weapon Level: 4
Required Level: 50
Jobs: Transcendent Mage

Dark Lord (0.50%) Dark Lord (0.50%) Argiope (2.00%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bInt,3+(.@r/2);
bonus bMaxHP,300+(50*.@r/2);
autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }";
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified