Item Details

Prism Rangers Scarf ( Rainbow_Scarf_Jp )

ID 20931 Prism Rangers Scarf
Prism Rangers Scarf Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 12
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Sempre conectados com a natureza, os Falcões do Vento gostam de representá-la em suas vestimenta, sejam em roupas simulando a floresta ou em lenços simbolizando o Arco-íris.
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Resistência as raças Humano e Humanoide +5%.
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HP e SP máx. +2%.
Dano físico a distância +2%.
Refino +5 ou mais:
HP e SP máx. +3% adicional.
Dano físico a distância +3% adicional.
Refino +7 ou mais:
HP e SP máx. +5% adicional.
Dano físico a distância +5% adicional.
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Ao aprender [Camuflagem] nv.5:
Pós-conjuração -10%.
Recarga de [Tempestade de Flechas] -0,2 segundos.
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A cada nível de [Disparo Certeiro]:
Dano físico a distância +2% adicional.
Dano de [Tempestade de Flechas] +1%.
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Ao aprender [Montaria em Worg] nv.3:
Recarga de [Ilimitar] -18 segundos.
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Desequipar o item remove o [Ilimitar] ativada.
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Conjunto
[Flecha de Fogo]
Resistência a propriedade Fogo +75%.
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Conjunto
[Flecha de Cristal]
Resistência a propriedade Água +75%.
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Conjunto
[Flecha de Vento]
Resistência a propriedade Vento +75%.
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Conjunto
[Flecha de Pedra]
Resistência a propriedade Terra +75%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

Scarf emitting rainbow light. You can feel power of 4 elements.
Class: Garment
Defense: 12
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.

If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.

If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.

For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.

When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.

If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.

If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.

Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.

Scarf emitting rainbow light. You can feel power of 4 elements.
Class: Garment
Defense: 12
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.

If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.

If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.

For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.

When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.

If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.

If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.

Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.

Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r >= 7) {
   .@val = 10;
} else if (.@r >= 5) {
   .@val = 5;
}
else {
   .@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT");
if (getskilllv("RA_WUGRIDER") == 3) {
   bonus2 bSkillCooldown,"RA_UNLIMIT",-180000;
}
if (getskilllv("RA_CAMOUFLAGE") == 5) {
   bonus bDelayrate,-10;
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
}
bonus2 bSkillAtk,"RA_ARROWSTORM",getskilllv("RA_AIMEDBOLT");
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

sc_end SC_UNLIMIT;
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified