Item Details

Aquatic Spear [2] ( Undine_Spear_K )

ID 32018 Aquatic Spear [2]
Aquatic Spear [2] Buy Price: zeny Sell Price: 0 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: One-Handed Spear Gender: Both Locations: Weapon
Attack: 180 Magic Attack: Not specified Range: 3 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Uma lança cuja ponta foi afiada com a minúcia de 1000 artesãos, com o intuito de que o primeiro golpe seja o último.
--------------------------
A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano físico a distância +4%.
--------------------------
Refino +7 ou mais:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +15%.
--------------------------
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +20%.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
FOR +20.
ATQ da arma +15%.
--------------------------
Tipo: Lança
ATQ: 180 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 100
Classes: Guardiões Reais e evoluções

Tombak dari pewaris kekuatan Poseidon.
Kamu bisa merasakan hembusan laut.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.

Setiap 2 Tingkat Tempa, ATK +10.
Setiap 3 Tingkat Tempa, Serangan fisik jarak jauh +4%.
Saat Tingkat Tempa +7, Damage Canon Spear dan Vanishing Point +15%.
Saat Tingkat Tempa +9, ASPD +10%.
Saat Tingkat Tempa +11, Damage Canon Spear dan Vanishing Point +20%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara fisik, chance 3% STR+20 dan ATK +15% Selama 7 detik.

Berat : 120
Senjata Lv : 4
Syarat Lv : 100
Job : Royal Guard

Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.

For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.

Type: One-Handed Spear Attack: 180
Weight: 120
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs

Account Bound.
A weapon that undine Hydrola gave to her lover, Royal Guard Matteo.
It is said that he killed more than one hundred enemies with this trident.
-------------
[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
Long-range physical damage +4%.
[If refine lv is 7 or higher]
[Cannon Spear] and [Vanishing Point] damage +15%.
[If refine lv is 9 or higher]
ASPD +10%.
[If refine lv is 11 or higher]
[Cannon Spear] and [Vanishing Point] damage +20%.
-------------
[Ancient Hero Set]
Ancient Hero Boots22171
Trident of Undine32018
Has a chance to activate effects for 7 seconds when dealing physical damage:
STR +20.
ATK +15%.
-------------
Class: Spear
Attack: 180
Weight: 120
Weapon Lv: 4
Required Level: 100
Jobs: Royal Guard Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
if (.@r>=2) {
   bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
   bonus bLongAtkRate,.@r/3*4;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified