Item Details

Aquatic Spear [2] ( Undine_Spear_K )

ID 32018 Aquatic Spear [2]
Aquatic Spear [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 120 Emplacements: 2
Type: Arme. Sous-type: Lance à une main Genre: Les deux Lieux: Arme
Attaque: 180 Attaque magique: Non spécifié Portée: 3 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Uma lança cuja ponta foi afiada com a minúcia de 1000 artesãos, com o intuito de que o primeiro golpe seja o último.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +7 ou mais:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +15%.
--------------------------
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +20%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
FOR +20.
ATQ da arma +15%.
--------------------------
Tipo: Lança
ATQ: 180 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 100
Classes: Guardiões Reais e evoluções

Tombak dari pewaris kekuatan Poseidon.
Kamu bisa merasakan hembusan laut.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.

Setiap 2 Tingkat Tempa, ATK +10.
Setiap 3 Tingkat Tempa, Serangan fisik jarak jauh +4%.
Saat Tingkat Tempa +7, Damage Canon Spear dan Vanishing Point +15%.
Saat Tingkat Tempa +9, ASPD +10%.
Saat Tingkat Tempa +11, Damage Canon Spear dan Vanishing Point +20%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara fisik, chance 3% STR+20 dan ATK +15% Selama 7 detik.

Berat : 120
Senjata Lv : 4
Syarat Lv : 100
Job : Royal Guard

Spear used by a hero who received the blessing of the water spirit in the past.
A beautiful spear that reminisces a crashing wave.
It seems to resonate with Ancient Hero Boots.

For each 2 refine levels, ATK + 10.
For each 3 refine levels, increase ranged physical damage dealth by 4%.
When refined to +7 or higher, increases damage of Cannon Spear, Banishing Point by 15%.
When refined to +9 or higher, increases attack speed (reduces delay after attack by 10%.
When refined to +11 or higher, increases damage of Cannon Spear, Banishing Point by additional 20%.
When equipped with Ancient Hero Boots, adds random chance to increase STR +20, ATRK+15% for 7 sec when wearer physical attacks.

Type: One-Handed Spear Attack: 180
Weight: 120
Weapon Lv : 4
Required Lv : 100
Required Job: Royal Guard Jobs

Account Bound.
A weapon that undine Hydrola gave to her lover, Royal Guard Matteo.
It is said that he killed more than one hundred enemies with this trident.
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
Long-range physical damage +4%.
[If refine lv is 7 or higher]
[Cannon Spear] and [Vanishing Point] damage +15%.
[If refine lv is 9 or higher]
ASPD +10%.
[If refine lv is 11 or higher]
[Cannon Spear] and [Vanishing Point] damage +20%.
-------------
[Ancient Hero Set]
Ancient Hero Boots22171
Trident of Undine32018
Has a chance to activate effects for 7 seconds when dealing physical damage:
STR +20.
ATK +15%.
-------------
Class: Spear
Attack: 180
Weight: 120
Weapon Lv: 4
Required Level: 100
Jobs: Royal Guard Jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
if (.@r>=2) {
   bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
   bonus bLongAtkRate,.@r/3*4;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Détails
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié