Item Details

Patent Madogum [2] ( Up_Magic_Sword )

ID 510019 Patent Madogum [2]
Patent Madogum [2] Buy Price: zeny Sell Price: 0 zeny Weight: 80 Slots: 2
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 150 Magic Attack: 195 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Velocidade de ataque +2%.
--------------------------
Refino +7 ou mais:
Ao realizar ataques físicos, 10% de chance de autoconjurar [Chuva de Meteoros] nv.7.
Refino +9 ou mais:
Dano mágico de todas as propriedades +15%.
Refino +11 ou mais:
Ao realizar ataques físicos, 7% de chance de autoconjurar [Onda Psíquica] nv.4.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
--------------------------
Tipo: Adaga
ATQ: 150 ATQM: 195
Peso: 80
Nível da arma: 4
Nível necessário: 150
Classes: Renegados e evoluções

MATK + 195.
------------------------
MATK +15 per 2 tingkat tempa.
------------------------
ASPD +2% per 3 tingkat tempa.
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Jika tingkat tempa +7 atau lebih,
Ketika melakukan serangan fisik jarak dekat,
Terdapat peluang untuk auto-cast skill "Lv7 Meteor Storm"
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Jika tingkat tempa +9 atau lebih,
Magic Damage semua element +15%.
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Jika tingkat tempa +11 atau lebih,
Ketika melakukan serangan fisik jarak dekat,
Terdapat peluang untuk auto-cast skill "Lv4 Psychic Wave"
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Saat dipakai dengan Great Hero Boots,
INT +10,
MATK +7%.
------------------------
Jenis: Dagger
Attack: 150
Berat: 80
Weapon Lv: 4
Syarat Lv: 150
Job: Shadow Chaser

The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.

MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0.
Type: Knife Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Class: Shadowchaser Type

A weapon of Shadow Chaser Icarius, the great warrior of antiquity. This sentient sword was rumored to be able to fly using wings on the hilt.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

MATK +195.
MATK +15 for every 2 refine levels.
Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels.
If refine rate is +7 or higher, with a certain chance triggers Meteor Storm Lv. 7 when performing a short-ranged physical attack.
If refine rate is +9 or higher, all property magic damage +15%.
If refine rate is +11 or higher, with a certain chance triggers Psychic Wave Lv. 4 when performing a short-ranged physical attack.
If equipped with Great Hero's Boots, INT +10, MATK +7%.

Class: Dagger ATK: 150
Weight: 80
Weapon level: 4
Required Level: 150
Jobs: Shadow Chaser and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus bAspdRate,(.@r/3*2);
if (.@r>=7) {
   bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT,1;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
   bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT,1;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#18 Hero's Weapon Modification Box I 6 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified