Patent Madogum [2] ( Up_Magic_Sword )
| ID 510019 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 80 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Daga | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ataque: 150 | Ataque mágico: 195 | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 150 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: Cuarta clases., Todo Tercero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arma purificada dos poderes ancestrais e que agora emana energia mais jovem. MATK + 195. The dagger is said to have been used by a wizard who longed for the horse test. A weapon of Shadow Chaser Icarius, the great warrior of antiquity. This sentient sword was rumored to be able to fly using wings on the hilt. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus bAspdRate,(.@r/3*2);
if (.@r>=7) {
bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT,1;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT,1;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bonus5
Comando
bonus5
Firma:
Descripción:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Bono de Ítem
bAutoSpell
Firma:
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado
No especificado |
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