Item Details

Hero Magic Coat [1] ( Hero_Magic_Coat )

ID 15094 Hero Magic Coat [1]
Hero Magic Coat [1] Precio de compra: 10 zeny Precio de venta: 5 zeny Peso: 80 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 50
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 160 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Roupa confeccionada exclusivamente para soldados da batalha final.
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HP e SP Máx. +5%.
ATQM e Esquiva +10.
Dano de [Meteoro Escarlate] e [Onda Psíquica] +10%.
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Em refinos ímpares:
Conjuração variável +20%.
A conjuração não pode ser interrompida.
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Em refinos pares:
DEFM +1.
Conjuração variável -1% por refino par.
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Tipo: Armadura
DEF: 50 DEFM: 0
Peso: 80
Nível necessário: 160
Classes: Magos e evoluções

MaxHP & MaxSP +5%.
MATK + 10, FLEE + 10.
Meningkatkan Damage Skill Psychic Wave & Crimson Rock sebesar 10%.
Jika tingkat tempa merupakan angka Ganjil, meningkatkan waktu casting sebesar 20% dan casting tidak akan gagal.
Jika tingkat tempa merupakan angka Genap, meningkatkan MDEF +1 dan mengurangi Variable Casting Time -1%.
Jenis : Armor Defense : 50
Berat : 80
Lv Minimal : 160
Job : 3rd Job Mage Class

Max HP/SP +5%.
MATK +10, FLEE +10.
Crimson Rock and Psychic Wave damage +10%.
Odd numbered Upgrade levels increase Floating Casting Time +20% and prevent casting interruption.
Even numbered Upgrade levels increase MDEF + 1 and reduce Floating Casting Time -1%.
Class: Armor DEF: 50
Weight: 80
Required Level: 160
Equip To: 3rd Mage Classes

Max HP/SP +5%.
MATK +10.
FLEE +10.
[Crimson Rock] and [Psychic Wave] damage +10%.
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[If an odd refine level]
Variable casting time +20%.
Prevent casting interruption.
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[If an even refine level]
Variable casting time -1% for each 2 refine lv.
MDEF +1 for each 2 refine lv.
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Class: Armor
DEF: 50
Weight: 80
Required Level: 160
Jobs: Warlock and Sorcerer jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMatk,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bFlee,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@r = getrefine();
if (.@r) {
   bonus bFixedCastrate,21-.@r/2;
   bonus bNoCastCancel2;
   bonus bMdef,.@r/2;
}
Referencias del Script
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bFlee Bono de Ítem
bFlee
Firma:
bonus bFlee,n;
Descripción:
Flee + n
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCastrate Bono de Ítem
bFixedCastrate
Firma:
bonus2 bFixedCastrate,sk,n;
Descripción:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bNoCastCancel2 Bono de Ítem
bNoCastCancel2
Firma:
bonus bNoCastCancel2;
Descripción:
Prevents casting from being interrupted when hit (works even in GvG)
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado