Item Details

Hero Magic Coat [1] ( Hero_Magic_Coat )

ID 15094 Hero Magic Coat [1]
Hero Magic Coat [1] Prix d'achat: 10 zeny Prix de vente: 5 zeny Poids: 80 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 50
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 160 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Transcendantes (pas de classes Transcendantes-Troisièmes)., Classes Quatrièmes., Toutes les classes Transcendantes., Toutes les classes Troisièmes.

Roupa confeccionada exclusivamente para soldados da batalha final.
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HP e SP Máx. +5%.
ATQM e Esquiva +10.
Dano de [Meteoro Escarlate] e [Onda Psíquica] +10%.
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Em refinos ímpares:
Conjuração variável +20%.
A conjuração não pode ser interrompida.
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Em refinos pares:
DEFM +1.
Conjuração variável -1% por refino par.
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Tipo: Armadura
DEF: 50 DEFM: 0
Peso: 80
Nível necessário: 160
Classes: Magos e evoluções

MaxHP & MaxSP +5%.
MATK + 10, FLEE + 10.
Meningkatkan Damage Skill Psychic Wave & Crimson Rock sebesar 10%.
Jika tingkat tempa merupakan angka Ganjil, meningkatkan waktu casting sebesar 20% dan casting tidak akan gagal.
Jika tingkat tempa merupakan angka Genap, meningkatkan MDEF +1 dan mengurangi Variable Casting Time -1%.
Jenis : Armor Defense : 50
Berat : 80
Lv Minimal : 160
Job : 3rd Job Mage Class

Max HP/SP +5%.
MATK +10, FLEE +10.
Crimson Rock and Psychic Wave damage +10%.
Odd numbered Upgrade levels increase Floating Casting Time +20% and prevent casting interruption.
Even numbered Upgrade levels increase MDEF + 1 and reduce Floating Casting Time -1%.
Class: Armor DEF: 50
Weight: 80
Required Level: 160
Equip To: 3rd Mage Classes

Max HP/SP +5%.
MATK +10.
FLEE +10.
[Crimson Rock] and [Psychic Wave] damage +10%.
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[If an odd refine level]
Variable casting time +20%.
Prevent casting interruption.
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[If an even refine level]
Variable casting time -1% for each 2 refine lv.
MDEF +1 for each 2 refine lv.
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Class: Armor
DEF: 50
Weight: 80
Required Level: 160
Jobs: Warlock and Sorcerer jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
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Utilisation
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Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bMatk,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bFlee,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@r = getrefine();
if (.@r) {
   bonus bFixedCastrate,21-.@r/2;
   bonus bNoCastCancel2;
   bonus bMdef,.@r/2;
}
Références du Script
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bFlee Bonus d’Objet
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCastrate Bonus d’Objet
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bNoCastCancel2 Bonus d’Objet
bNoCastCancel2
Signature:
bonus bNoCastCancel2;
Description:
Prevents casting from being interrupted when hit (works even in GvG)
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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