Item Details

Exquisite Foxtail Model [2] ( Ex_Model_Foxtail )

ID 1696 Exquisite Foxtail Model [2]
Exquisite Foxtail Model [2] Precio de compra: 100000 zeny Precio de venta: 50000 zeny Peso: 30 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Báculo Género: Ambos Ubicaciones: Arma
Ataque: 240 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 3 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 140 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma folha que pode parecer meio frágil, mas na verdade é perfeita para dar umas pancadas nos oponentes!
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Indestrutível em batalha.
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HP máx. +5%.
Dano físico a distância +8%.
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A cada 2 refinos:
DES +3.
SP máx. +15.
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Refino +7 ou mais:
ATQ +96.
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A cada refino do +8 ao +10:
ATQ +48 adicional.
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Tipo: Cajado
ATQ: 240 ATQM: 0
Peso: 30
Nível da arma: 3
Nível mínimo: 140
Classes: Invocadores

Sebuah replika Foxtail yang dibuat secara terperinci.
Class: One-Handed Staff
Attack: 240
Property: Neutral
Berat: 30
Weapon Level: 3
Level: 140
Job: Doram
Dex + 3 setiap 2 tingkat tempa item ini.
Max HP + 5%
Max SP + 15 setiap 2 tingkat tempa item ini.
Meningkatkan serangan jarak jauh sebesar 8%.
Jika tingkat tempa +7 atau lebih,
Meningkatkan ATK dasar senjata sebesar 40%.
Tambahan peningkatan ATK dasar senjata sebesar 20% untuk setiap tingkat tempa setelah +7 sampai maksimal +10.

An elaborately crafted foxtail-shaped replica.
Class: One-Handed Staff
Attack: 240
Property: Neutral
Weight: 30
Weapon Level: 3
Requires Level: 140
Usable By: Doram
Dex + 3 per 2 upgrade levels of the item.
Max HP + 5%
Max SP + 15 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 8%.
If upgrade level is +7 or higher,
Increases the base weapon ATK by 40%.
Increases the base weapon ATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

An elaborately crafted foxtail-shaped replica.
Class: One-Handed Staff
Attack: 240
Property: Neutral
Weight: 30
Weapon Level: 3
Requires Level: 140
Jobs: Summoner
Dex + 3 per 2 upgrade levels of the item.
Max HP + 5%
Max SP + 15 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 8%.
If upgrade level is +7 or higher,
Increases the base weapon Atk by 40%.
Increases the base weapon Atk by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bLongAtkRate,8;
bonus bMaxHPrate,5;
.@r = getrefine();
bonus bDex,(.@r/2)*3;
bonus bMaxSP,(.@r/2)*15;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(48*.@r)+96;
}
Referencias del Script
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bMaxSP Bono de Ítem
bMaxSP
Firma:
bonus bMaxSP,n;
Descripción:
MaxSP + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 3 3 No especificado Detalles

No especificado