Item Details

Exquisite Foxtail Model [2] ( Ex_Model_Foxtail )

ID 1696 Exquisite Foxtail Model [2]
Exquisite Foxtail Model [2] Prix d'achat: 100000 zeny Prix de vente: 50000 zeny Poids: 30 Emplacements: 2
Type: Arme. Sous-type: Bâton Genre: Les deux Lieux: Arme
Attaque: 240 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 3 Niveau d'armure: Non spécifié Niveau d'équipement min.: 140 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma folha que pode parecer meio frágil, mas na verdade é perfeita para dar umas pancadas nos oponentes!
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Indestrutível em batalha.
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HP máx. +5%.
Dano físico a distância +8%.
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A cada 2 refinos:
DES +3.
SP máx. +15.
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Refino +7 ou mais:
ATQ +96.
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A cada refino do +8 ao +10:
ATQ +48 adicional.
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Tipo: Cajado
ATQ: 240 ATQM: 0
Peso: 30
Nível da arma: 3
Nível mínimo: 140
Classes: Invocadores

Sebuah replika Foxtail yang dibuat secara terperinci.
Class: One-Handed Staff
Attack: 240
Property: Neutral
Berat: 30
Weapon Level: 3
Level: 140
Job: Doram
Dex + 3 setiap 2 tingkat tempa item ini.
Max HP + 5%
Max SP + 15 setiap 2 tingkat tempa item ini.
Meningkatkan serangan jarak jauh sebesar 8%.
Jika tingkat tempa +7 atau lebih,
Meningkatkan ATK dasar senjata sebesar 40%.
Tambahan peningkatan ATK dasar senjata sebesar 20% untuk setiap tingkat tempa setelah +7 sampai maksimal +10.

An elaborately crafted foxtail-shaped replica.
Class: One-Handed Staff
Attack: 240
Property: Neutral
Weight: 30
Weapon Level: 3
Requires Level: 140
Usable By: Doram
Dex + 3 per 2 upgrade levels of the item.
Max HP + 5%
Max SP + 15 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 8%.
If upgrade level is +7 or higher,
Increases the base weapon ATK by 40%.
Increases the base weapon ATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

An elaborately crafted foxtail-shaped replica.
Class: One-Handed Staff
Attack: 240
Property: Neutral
Weight: 30
Weapon Level: 3
Requires Level: 140
Jobs: Summoner
Dex + 3 per 2 upgrade levels of the item.
Max HP + 5%
Max SP + 15 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 8%.
If upgrade level is +7 or higher,
Increases the base weapon Atk by 40%.
Increases the base weapon Atk by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bLongAtkRate,8;
bonus bMaxHPrate,5;
.@r = getrefine();
bonus bDex,(.@r/2)*3;
bonus bMaxSP,(.@r/2)*15;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(48*.@r)+96;
}
Références du Script
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bMaxSP Bonus d’Objet
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 3 Oui 3 Non spécifié Détails

Non spécifié