Item Details

Jade Crown [1] ( BioWeapon_Helm_WL )

ID 400094 Jade Crown [1]
Jade Crown [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 10
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
Dano mágico +2%.
Regen. natural de SP +6%.
--------------------------
Refino +7 ou mais:
Todos os atributos +3.
Refino +9 ou mais:
Dano mágico +4%.
Refino +11 ou mais:
Dano mágico de propriedade Neutro, Fogo e Fantasma +20%.
--------------------------
Conjunto
[Varinha de Rosas Cálidas]
Recarga de [Meteoro Escarlate] -1 segundo.
A cada refino da arma:
Dano de [Meteoro Escarlate] +3%.
--------------------------
Conjunto
[Gravitação]
Dano mágico de propriedade Neutro +3% adicional.
A cada refino da arma:
Dano de [Cometa] e [Campo Gravitacional] +3%.
--------------------------
Conjunto
[Bastão Milagroso]
Dano mágico de propriedade Fantasma +3% adicional.
A cada refino da arma:
Dano de [Impacto Espiritual] +3%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Arcanos e evoluções

Per 2 tingkat tempa,
MATK +2%
SP recovery rate +6%
------------------------
Jika tingkat tempa +7 atau lebih,
All Stat +3
------------------------
Jika tingkat tempa +9 atau lebih,
MATK +4%
------------------------
Jika tingkat tempa +11 atau lebih,
Damage serangan magic element Neutral, Fire, & Ghost +20%
------------------------
Set Bonus
Biolab Aquarius Crown [1]
Crimson Rose Stick [2]

Cooldown-time dari skill "Crimson Rock" -1 detik,

Per tingkat tempa Crimson Rose Stick [2],
Damage dari skill "Crimson Rock" +3%
------------------------
Set Bonus
Biolab Aquarius Crown [1]
Staff of Miracle [2]

Damage serangan magic element Ghost +3%

Per tingkat tempa Staff of Miracle [2],
Damage dari skill "Soul Expansion" +3%
------------------------
Set Bonus
Biolab Aquarius Crown [1]
Gravitation Staff [2]

Damage serangan magic element Neutral +3%

Per tingkat tempa Gravitation Staff [2],
Damage dari skill "Gravitation Field & Comet" +3%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Warlock

For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.

If refine rate is 7 or higher, All Basic Stat +3.

If refine rate is 9 or higher, MATK +4%.

If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
------------------------
Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick

Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
------------------------
Set Bonus:
Biolab Aquarius Crown
Staff of Miracle

Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
------------------------
Set Bonus:
Biolab Aquarius Crown
Gravitation Staff

Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Warlock Class

A crown created for a participant of a magic experiment.
Decorated with jade and pink silk. Some say this crown amplifies the magic abilities of its wearer.
-------------
For every 2 refine levels, magic damage +2%, SP Recovery Rate +6%.

[If refined to +7 or higher]
All stats +3.

[If refined to +9 or higher]
Magic damage +4%.

[If refined to +11 or higher]
Ghost, Fire and Neutral property magic damage +20%.

[If equipped with Crimson Rose Stick]
[Crimson Rock] cooldown -1 sec. For every refine level of weapon, [Crimson Rock] damage +3%.

[If equipped with Staff of Miracle]
Ghost property magic damage +3%. For every refine level of weapon, [Soul Expansion] damage +3%.

[If equipped with Gravitation Staff]
Neutral property magic damage +3%. For every refine level of weapon, [Gravitational Field] and [Comet] damage +3%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Warlock and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer?
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bSPrecovRate,6*(.@r/2);
bonus bMatkRate,2*(.@r/2);
if (.@r>=7) {
   bonus bAllStats,3;
}
if (.@r>=9) {
   bonus bMatkRate,4;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Ghost,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
   bonus2 bMagicAtkEle,Ele_Fire,20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSPrecovRate Bono de Ítem
bSPrecovRate
Firma:
bonus bSPrecovRate,n;
Descripción:
Natural SP recovery ratio + n%
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado