Item Details

Jade Crown [1] ( BioWeapon_Helm_WL )

ID 400094 Jade Crown [1]
Jade Crown [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 10 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 10
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Elmo deixado para trás por uma vítima do Biolaboratório.
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A cada 2 refinos:
Dano mágico +2%.
Regen. natural de SP +6%.
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Refino +7 ou mais:
Todos os atributos +3.
Refino +9 ou mais:
Dano mágico +4%.
Refino +11 ou mais:
Dano mágico de propriedade Neutro, Fogo e Fantasma +20%.
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Conjunto
[Varinha de Rosas Cálidas]
Recarga de [Meteoro Escarlate] -1 segundo.
A cada refino da arma:
Dano de [Meteoro Escarlate] +3%.
--------------------------
Conjunto
[Gravitação]
Dano mágico de propriedade Neutro +3% adicional.
A cada refino da arma:
Dano de [Cometa] e [Campo Gravitacional] +3%.
--------------------------
Conjunto
[Bastão Milagroso]
Dano mágico de propriedade Fantasma +3% adicional.
A cada refino da arma:
Dano de [Impacto Espiritual] +3%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Arcanos e evoluções

Per 2 tingkat tempa,
MATK +2%
SP recovery rate +6%
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Jika tingkat tempa +7 atau lebih,
All Stat +3
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Jika tingkat tempa +9 atau lebih,
MATK +4%
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Jika tingkat tempa +11 atau lebih,
Damage serangan magic element Neutral, Fire, & Ghost +20%
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Set Bonus
Biolab Aquarius Crown [1]
Crimson Rose Stick [2]

Cooldown-time dari skill "Crimson Rock" -1 detik,

Per tingkat tempa Crimson Rose Stick [2],
Damage dari skill "Crimson Rock" +3%
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Set Bonus
Biolab Aquarius Crown [1]
Staff of Miracle [2]

Damage serangan magic element Ghost +3%

Per tingkat tempa Staff of Miracle [2],
Damage dari skill "Soul Expansion" +3%
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Set Bonus
Biolab Aquarius Crown [1]
Gravitation Staff [2]

Damage serangan magic element Neutral +3%

Per tingkat tempa Gravitation Staff [2],
Damage dari skill "Gravitation Field & Comet" +3%
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Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Warlock

For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.

If refine rate is 7 or higher, All Basic Stat +3.

If refine rate is 9 or higher, MATK +4%.

If refine rate is 11 or higher, increases Neutral, Fire, and Ghost property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Crown
Crimson Rose Stick

Reduces cooldown of Crimson Rock by 1 second.
increases Crimson Rock damage by 3% per refine rate of Crimson Rose Stick.
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Set Bonus:
Biolab Aquarius Crown
Staff of Miracle

Increases Ghost property magical damage by 3%.
Increases Soul Expansion damage by 3% per refine rate of Staff of Miracle.
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Set Bonus:
Biolab Aquarius Crown
Gravitation Staff

Increases Neutral property magical damage by 3%.
Increases Gravitational Field and Comet damage by 3% per refine rate of Gravitation Staff.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Warlock Class

A crown created for a participant of a magic experiment.
Decorated with jade and pink silk. Some say this crown amplifies the magic abilities of its wearer.
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For every 2 refine levels, magic damage +2%, SP Recovery Rate +6%.

[If refined to +7 or higher]
All stats +3.

[If refined to +9 or higher]
Magic damage +4%.

[If refined to +11 or higher]
Ghost, Fire and Neutral property magic damage +20%.

[If equipped with Crimson Rose Stick]
[Crimson Rock] cooldown -1 sec. For every refine level of weapon, [Crimson Rock] damage +3%.

[If equipped with Staff of Miracle]
Ghost property magic damage +3%. For every refine level of weapon, [Soul Expansion] damage +3%.

[If equipped with Gravitation Staff]
Neutral property magic damage +3%. For every refine level of weapon, [Gravitational Field] and [Comet] damage +3%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Warlock and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Oui
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bSPrecovRate,6*(.@r/2);
bonus bMatkRate,2*(.@r/2);
if (.@r>=7) {
   bonus bAllStats,3;
}
if (.@r>=9) {
   bonus bMatkRate,4;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Ghost,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
   bonus2 bMagicAtkEle,Ele_Fire,20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSPrecovRate Bonus d’Objet
bSPrecovRate
Signature:
bonus bSPrecovRate,n;
Description:
Natural SP recovery ratio + n%
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Bonus d’Objet
bAllStats
Signature:
bonus bAllStats,n;
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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