Item Details

Trial Diadem [1] ( BioWeapon_Helm_LG )

ID 400079 Trial Diadem [1]
Trial Diadem [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 10 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 10
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
ATQ e ATQM +20.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +15%.
Dano mágico de propriedade Sagrado +15%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano físico e mágico contra todos os tamanhos +10%.
--------------------------
Conjunto
[Farthezan]
Conjuração variável -15%.
A cada refino da arma:
Dano de [Gloria Domini] e [Luz da Criação] +10%.
--------------------------
Conjunto
[Harve]
Recarga de [Escudo Compressor] -1 segundo.
A cada refino da arma:
Dano de [Escudo Compressor] +10%.
--------------------------
Conjunto
[Fortridge]
Recarga de [Disparo Perfurante] -0,5 segundos.
A cada refino da arma:
Dano de [Disparo Perfurante] +12%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Guardiões Reais e evoluções

Per 2 tingkat tempa,
ATK +20
MATK +20
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +10%
------------------------
Jika tingkat tempa +9 atau lebih,
ATK +15%
Magic damage element holy +15%
------------------------
Jika tingkat tempa +11 atau lebih,
Damage serangan (fisik/magic) ke semua size monster +10%
Fix Cast-time semua skill -0.2 detik
------------------------
Set Bonus
Biolab Libra Diadem [1]
Farthezan [2]

Variable Cast-time -10%

Per tingkat tempa Farthezan [2],
Damage dari skill "Gloria Domini & Genesis Ray" +10%
------------------------
Set Bonus
Biolab Libra Diadem [1]
Harve [2]

Cooldown-time dari skill "Shield Press" -1 detik,

Per tingkat tempa Harve [2],
Damage dari skill "Shield Press" +10%
------------------------
Set Bonus
Biolab Libra Diadem [1]
Fortridge [2]

Cooldown-time dari skill "Cannon Spear" -0.5 detik,

Per tingkat tempa Fortridge [2],
Damage dari skill "Cannon Spear" +12%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Royal Guard

For every 2 refine levels, ATK +20, MATK +20.

If refine rate is 7 or higher, ASPD +10%.

If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%.

If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%,
reduces fix casting time by 0.2 seconds.
------------------------
Set Bonus:
Biolab Libra Diadem
Farthezan

Reduces variable casting time by 10%.
increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan.
------------------------
Set Bonus:
Biolab Libra Diadem
Harve

Reduces cooldown of Shield Press by 1 second.
Increases Shield Press damage by 10% per refine rate of Harve.
------------------------
Set Bonus:
Biolab Libra Diadem
Fortridge

Reduces cooldown of Cannon Spear by 0.5 Seconds.
Increases Cannon Spear damage by 12% per refine rate of Fortridge.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Royal Guard Class

A peculiar looking golden diadem created for a participant of a magic experiment. Inlaid with sapphires.
-------------
For every 2 refine levels, ATK +20, MATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +9 or higher]
Physical damage +15%, Holy property magic damage +15%.

[If refined to +11 or higher]
Physical/magic damage inflicted on monsters of all sizes +10%, Fixed Cast Time of all skills -0.2 sec.

[If equipped with Farthezan]
Variable Cast Time of all skills -15%. For every refine level of weapon, [Gloria Domini] and [Genesis Ray] damage +10%.

[If equipped with Harve]
Shield Press cooldown -1 sec. For every refine level of weapon, [Shield Press] damage +10%.

[If equipped with Fortrage]
[Cannon Spear] cooldown -0.5 sec. For every refine level of weapon, [Cannon Spear] damage +12%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Royal Guard and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Oui
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
   bonus bAtkRate,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bFixedCast Bonus d’Objet
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize Bonus d’Objet
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bMagicAddSize Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié