Item Details

Trial Diadem [1] ( BioWeapon_Helm_LG )

ID 400079 Trial Diadem [1]
Trial Diadem [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 10
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 170 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
ATQ e ATQM +20.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +15%.
Dano mágico de propriedade Sagrado +15%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano físico e mágico contra todos os tamanhos +10%.
--------------------------
Conjunto
[Farthezan]
Conjuração variável -15%.
A cada refino da arma:
Dano de [Gloria Domini] e [Luz da Criação] +10%.
--------------------------
Conjunto
[Harve]
Recarga de [Escudo Compressor] -1 segundo.
A cada refino da arma:
Dano de [Escudo Compressor] +10%.
--------------------------
Conjunto
[Fortridge]
Recarga de [Disparo Perfurante] -0,5 segundos.
A cada refino da arma:
Dano de [Disparo Perfurante] +12%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Guardiões Reais e evoluções

Per 2 tingkat tempa,
ATK +20
MATK +20
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +10%
------------------------
Jika tingkat tempa +9 atau lebih,
ATK +15%
Magic damage element holy +15%
------------------------
Jika tingkat tempa +11 atau lebih,
Damage serangan (fisik/magic) ke semua size monster +10%
Fix Cast-time semua skill -0.2 detik
------------------------
Set Bonus
Biolab Libra Diadem [1]
Farthezan [2]

Variable Cast-time -10%

Per tingkat tempa Farthezan [2],
Damage dari skill "Gloria Domini & Genesis Ray" +10%
------------------------
Set Bonus
Biolab Libra Diadem [1]
Harve [2]

Cooldown-time dari skill "Shield Press" -1 detik,

Per tingkat tempa Harve [2],
Damage dari skill "Shield Press" +10%
------------------------
Set Bonus
Biolab Libra Diadem [1]
Fortridge [2]

Cooldown-time dari skill "Cannon Spear" -0.5 detik,

Per tingkat tempa Fortridge [2],
Damage dari skill "Cannon Spear" +12%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Royal Guard

For every 2 refine levels, ATK +20, MATK +20.

If refine rate is 7 or higher, ASPD +10%.

If refine rate is 9 or higher, ATK +15%, increases holy attribute magical damage by 15%.

If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%,
reduces fix casting time by 0.2 seconds.
------------------------
Set Bonus:
Biolab Libra Diadem
Farthezan

Reduces variable casting time by 10%.
increases Gloria Domini and Genesis Ray damage by 10% per refine rate of Farthezan.
------------------------
Set Bonus:
Biolab Libra Diadem
Harve

Reduces cooldown of Shield Press by 1 second.
Increases Shield Press damage by 10% per refine rate of Harve.
------------------------
Set Bonus:
Biolab Libra Diadem
Fortridge

Reduces cooldown of Cannon Spear by 0.5 Seconds.
Increases Cannon Spear damage by 12% per refine rate of Fortridge.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Royal Guard Class

A peculiar looking golden diadem created for a participant of a magic experiment. Inlaid with sapphires.
-------------
For every 2 refine levels, ATK +20, MATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +9 or higher]
Physical damage +15%, Holy property magic damage +15%.

[If refined to +11 or higher]
Physical/magic damage inflicted on monsters of all sizes +10%, Fixed Cast Time of all skills -0.2 sec.

[If equipped with Farthezan]
Variable Cast Time of all skills -15%. For every refine level of weapon, [Gloria Domini] and [Genesis Ray] damage +10%.

[If equipped with Harve]
Shield Press cooldown -1 sec. For every refine level of weapon, [Shield Press] damage +10%.

[If equipped with Fortrage]
[Cannon Spear] cooldown -0.5 sec. For every refine level of weapon, [Cannon Spear] damage +12%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Royal Guard and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Да
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
   bonus bAtkRate,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bFixedCast Бонус Предмета
bFixedCast
Сигнатура:
bonus bFixedCast,t;
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано