Item Details

Krishna [2] ( Krishna )

ID 1284 Krishna [2]
Krishna [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: Katar Gender: Both Locations: Right_Hand + Left_Hand
Attack: 120 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Um Katar decorado na cor preta. Requer grande força para ser brandido.
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Duplica a chance de causar um ataque crítico.
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Dano de [Tocaia] +10%.
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Ao realizar ataques físicos corpo a corpo:
10% de chance de autoconjurar [Lâminas Destruidoras] nv.1 ou no nível aprendido.
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Tipo: Katar
ATQ: 120 ATQM: 0
Peso: 120
Nível da arma: 3
Nível necessário: 50
Classes: Algozes e evoluções

Sebuah Katar yang dihias dengan warna gelap. Dibutuhkan lebih dari tenaga besar untuk bisa menggunakannya.
Serangan dari 'Grim Tooth' meningkat sebesar 10%. Serangan fisik jarak dekat memberikan kemungkinan random autocast 'Sonic Blow Lv. 1'atau level skill yang telah dipelajari akan diaktifkan.
Jenis : Katar Serangan : 120
Berat : 120
Senjata Level: 3
Level Persyaratan : 50
Profesi : Assassin Cross

A katar decorated in black. It requires great strength just to wield it.
Class: Katar
Attack: 120
Property: Neutral
Weight: 120
Weapon Level: 3
Requires Level: 50
Usable By: Assassin Cross Jobs
Increases the damage of Grim Tooth by 10%.
Adds a 10% chance of casting Level 1 Sonic Blow on the target when performing a physical attack. If a higher level of this skill is known, it will be cast instead.

Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.

A katar decorated in black. It requires huge strength just to wave it.
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Type: Weapon
Class: Katar
Attack: 120
Property: Neutral
Weight: 120
Weapon Level: 3
Required Level: 50
Jobs: Assassin Cross Jobs
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Increases the damage of Grim Tooth by 10%.
Adds a 10% chance of casting Level 1 Sonic Blow on the target when performing a physical attack, if a higher level of this skill is known, it will be cast instead.
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Set Bonus
Assassin Handcuffs[1]
Krishna[2]
ATK + 50
FLEE - 30
Increases the damage of Sonic Blow by 50%

Eremes Guile (2.00%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus2 bSkillAtk,"AS_GRIMTOOTH",10;
bonus3 bAutoSpell,"AS_SONICBLOW",max(getskilllv("AS_SONICBLOW"),1),100;
Script References
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified