Item Details

Thunderstorm Huuma Shuriken ( Huuma_Thunderstorm )

ID 13315 Thunderstorm Huuma Shuriken
Thunderstorm Huuma Shuriken Buy Price: 100000 zeny Sell Price: 50000 zeny Weight: 150 Slots: Not specified
Type: Weapon item. Sub Type: Fuuma Shuriken Gender: Both Locations: Right_Hand + Left_Hand
Attack: 200 Magic Attack: 50 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 110 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Wind Classes: Not specified

Shuriken com a propriedade Vento. Obstrui a vista dos inimigos com vento e chuva.
Ao realizar ataques físicos de curta distância:
3% de chance de consumir 1 Pedra do Vento para autoconjurar [Descarga Elétrica] nv. 1 ou no nível aprendido.
Tipo: Shuriken Huuma
ATQ: 200 ATQM: 50
Propriedade: Vento
Peso: 150
Nível da arma: 4
Nível necessário: 110
Classes: Ninjas e evoluções

Shuriken dengan properti angin.Membutakan penglihatan musuh dengan hujan dan angin.
MATK + 50.
Darkness and auto-spell Lightning Jolt 1Lv diaktifkan dengan kemungkinan rendah saat terkena serangan fisik dekat. (sesuai level skill yang telah di pelajari)
Class : Huuma Shuriken Atk : 200
Berat : 150 Property : Wind
Weapon lvl : 4
Require Level : 110
Applicable Job : Ninja Class

Shuriken with wind property. Blinds enemies' sight with rain and wind.
MATK + 50.
Darkness and auto-spell Lightning Jolt 1Lv is activated by a low rate in close range physical attacks. (at the level learned)
Class : Huuma Shuriken Attack : 200
Weight : 150 Property : Wind
Weapon lvl : 4
Required level : 110
Applicable Job : Ninja Class

Shuriken with wind property. Blinds enemies' sight with rain and wind.
MATK + 50.
Darkness and auto-spell Lightning Jolt 1Lv is activated by a low rate in close range physical attacks. (at the level learned)
Class: Huuma Shuriken
Attack: 200
Weight: 150
Property: Wind
Weapon lvl: 4
Required Level: 110
Applicable Job: Ninja Class

Samurai Specter (20.00%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAtkEle,Ele_Wind;
bonus3 bAutoSpell,"NJ_RAIGEKISAI",max(getskilllv("NJ_RAIGEKISAI"),1),30;
bonus2 bAddEff,Eff_Blind,500;
Script References
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddEff Item Bonus
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified