Item Details

Old Morocc Shawl [1] ( Old_Moc_Shawl )

ID 20932 Old Morocc Shawl [1]
Old Morocc Shawl [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um manto leve de aspecto esfarrapado. Apesar da aparência, é ótimo para proteger os aventureiros de tempestades de areia.
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HP máx. +5%.
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Esquiva +10.
Refino +7 ou mais:
Esquiva +20 adicional.
Refino +8 ou mais:
Esquiva +30 adicional.
Refino +9 ou mais:
Esquiva +40 adicional.
Refino +10 ou mais:
Esquiva perfeita +25.
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Conjunto
[Carta Osíris]
HP máx. +15% adicional.
Tolerância a Maldição +100%.
Resistência a propriedade Fogo +50%.
Resistência a propriedade Sombrio +100%.
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Tipo: Capa
DEF: 10 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

Benda yang digunakan oleh pemuka keyakinan Morocc kuno. Ini sangat enteng dan sejuk.
Flee +10, Max HP +5%.
Jika tingkat tempa +7 atau lebih, tambahan Flee +20
Jika tingkat tempa +10 atau lebih, tambahan Flee +30 dan memulihkan 100% HP dan SP ketika dibangkitkan kembali.
Jika tingkat tempa +11 atau lebih, tambahan Flee + 40.
Jika tingkat tempa +12 atau lebih, tambahan Dodge + 25.
[Set bonus dengan Osiris Card]:
Tambahan Max HP + 15%
Mengurangi serangan yang diterima dari elemen [Fire] sebesar 30%
Mengurangi serangan yang diterima dari elemen [Shadow] sebesar 50%
Anti terhadap status [Curse].
Class : Garment Def : 10
Berat : 30
Required Level : 100
Jobs : All 3rd Job

Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated.
Class: Garment
Defense: 10
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 5%
Flee + 10
If upgrade level is +7 or higher, additional Flee + 20.
If upgrade level is +8 or higher, additional Flee + 30 and restores 100% HP and SP to the user when resurrected.
If upgrade level is +9 or higher, additional Flee + 40.
If upgrade level is +10 or higher, Perfect Dodge + 25.

Set Bonus
Old Morroc Shawl [1]
Osiris Card
Additional Max HP + 15%
Reduces damage taken from Fire property attacks by 50%.
Reduces damage taken from Shadow property attacks by 100%.
Immune to Curse.

An ancient cloak of a Morroc priest. It is made of very delicate and lightweight fabric.
FLEE +10
Max HP +5%.

If refined to +8 or higher:
Additional Flee +30.
When revived in battle,
HP and SP are restored by 100%.
If refined to +9 or higher:
Additional Flee +40.
If refined to +11 or higher, Perfect Dodge +25.

[If equipped with Osiris Card]
Fire property resistance +50%.
Shadow property resistance +100%.
Max HP +15%.
Grants immunity to Curses.

Class: Garment
Defense: 10
Weight: 30
Required Level: 100
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r= getrefine();
bonus bMaxHPrate,5;
bonus bFlee,10;
if (.@r>=7)
   bonus bFlee,20;
if (.@r>=8) {
   bonus bFlee,30;
   bonus bRestartFullRecover;
}
if (.@r>=9)
   bonus bFlee,40;
if (.@r>=10)
   bonus bFlee2,25;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bRestartFullRecover Item Bonus
bRestartFullRecover
Signature:
bonus bRestartFullRecover;
Description:
When reviving, HP and SP are fully healed
bFlee2 Item Bonus
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified