Item Details

Ancient Hero Boots [1] ( Ancient_Hero_Boots )

ID 22171 Ancient Hero Boots [1]
Ancient Hero Boots [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 60 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 15
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um par de calçados poderosos. Suas energias são capazes de despertar propriedades misteriosas em armas ancestrais.
--------------------------
HP máx. +500.
SP máx. +50.
--------------------------
A cada 3 refinos:
HP máx. +2%
SP máx. +1%.
--------------------------
Refino +9 ou mais:
Conjuração fixa -0,3 segundos.
Refino +12 ou mais:
Conjuração fixa -0,2 segundos adicional.
Refino +14 ou mais:
Pós-conjuração -5%.
--------------------------
Tipo: Calçado
DEF: 15 DEFM: 0
Peso: 60
Nível necessário: 100
Classes: Todas

Sepatu yang nampaknya pernah digunakan oleh Pahlawan Kuno.
MHP + 500, MSP + 50.
Setiap 3 tingkat tempa, MHP+ 2%, MSP +1%
Jika tingkat tempa mencapai 9, Fixed cast-time -0.3 detik.
Jika tingkat tempa mencapai 12, tambahan Fixed cast-time -0.2 detik.
Jika tingkat tempa mencapai 14, mengurangi delay setelah menggunakan skill sebesar 5%.
Jenis : Shoes Defense : 15
Berat : 60
Lv Minimal : 100
Job : All Job

Boots said to have been worn by ancient heroes. It resonates with armament of an ancient hero.
Class: Shoes
Defense: 15
Weight: 60
Requires Level: 100
Usable By: All Jobs
Max HP + 500
Max SP + 50
Max HP + 2% per upgrade 3 upgrade levels of the item.
Max SP + 1% per upgrade 3 upgrade levels of the item.
If upgrade level is +9 or higher, reduces the fixed casting time of skills by 0.3 seconds.
If upgrade level is +12 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.
If upgrade level is +14 or higher, reduces the global delay of skills by 5%.

Judging by the style and decorations, these boots are at least five hundred years old.
And they look just like new, which is amazing.
-------------
Max HP +500, Max SP +50.
[For every 3 refine levels]
Max HP +2%, Max SP +1%
[If refine lv is 9 or higher]
Fixed Cast Time -0.3 sec.
[If refine lv is 12 or higher]
Fixed Cast Time additional -0.2 sec.
[If refine lv is 14 or higher]
Skill delay -5%.
[If refine lv is 15 or higher]
There are no additions to the characteristics
-------------
Set bonuses:
- Runic Katana21038
- Dragon Slayer600004
- Trident of Undine32018
- Blade of Light500003
- Bow of Narcissus18170
- Tide Conch570002
- Thorn Whip580002
- Hand of Death28039
- Steel Flower610003
- Winged Sword28744
- Fatebringer510006
- Empyrean18164
- Scarlet Dragon's Bow700003
- Rusty Dragon's Wand2048
- Wand of the Purple Orb640004
- Shadow Eater26118
- Ice Guardian550007
- Avenger28130
- Big Badaboom590002
- Sword of Blue Fire13485
- Slate Sword500004
- All-Holy Book28630
- Mace of the Righteous590003
- Iron Claw1847
- Claws of the Bifrost560002
- Four Mirrors13345
- Sharp Wind28763
- Demon's Shot28256
- Crimson Rose32302
- Master of Souls28255
- Big Game Trophy28257
- Guttling Gun28258
- Meow Meow Foxtail26155
- Spirit Pendulum26154
- All-Sun Book28631
- Blessed Knife510070
- Freedom Stick550080
-------------
Class: Shoes
Defense: 15
Weight: 60
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,50;
bonus bMaxHPrate,2*(.@r/3);
bonus bMaxSPrate,.@r/3;
if (.@r >= 9) {
   .@val = -300;
   if (.@r >= 12) {
      .@val -= 200;
      if (.@r >= 14) {
         bonus bDelayrate,-5;
      }
   }
   bonus bFixedCast,.@val;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified