Item Details

Great Hero Boots [1] ( Great_Hero_Boots )

ID 22238 Great Hero Boots [1]
Great Hero Boots [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 60 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 15
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um par de calçados ainda mais poderosos. Sua patente energia é capaz de despertar propriedades misteriosas em armas primordiais.
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HP máx. +1.500.
SP máx. +150.
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A cada 3 refinos:
HP e SP máx. +1%.
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Refino +7 ou mais:
ATQ da arma +5%.
Dano mágico +5%.
Refino +9 ou mais:
Conjuração fixa -0,5 segundos.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos adicional.
Refino +13 ou mais:
Pós-conjuração -5%.
Conjuração variável -5%.
--------------------------
Tipo: Calçado
DEF: 15 DEFM: 0
Peso: 60
Nível necessário: 150
Classes: Todas

Sepatu dari Pahlawan yang bangkit dari kekalahan.
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MHP + 1500, MSP + 150.
Tiap 3 tingkat tempa, MHP + 1%, MSP + 1%.
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Apabila tingkat tempa +7 atau lebih, ATK + 5%, MATK + 5%.
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Apabila tingkat tempa +9 atau lebih, Mengurangi Fix Cast time 0.5 detik.
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Apabila tingkat tempa +11 atau lebih, Mengurangi Fix Cast time 0.2 detik.
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Apabila tingkat tempa +13 atau lebih, mengurangi after cast delay 5%, mengurangi Variable Cast delay 5%.
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Jenis : Shoes
Def : 15
Berat : 60
Syarat Lv : 150
Job : All Job

Shoes worn by a great hero.

It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.

Type: Shoes Defense: 15
Weight: 60
Required Level: 150
Class: All

Shoes worn by a great hero.
It seems to resonate with the Revived hero's armor.
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Max HP +1500, Max SP +150.
[For every 3 refine levels]
Max HP +1%, Max SP +1%
[If refine lv is 7 or higher]
ATK + 5%, MATK + 5%
[If refine lv is 9 or higher]
Fixed Cast Time additional -0.5 sec.
[If refine lv is 11 or higher]
Fixed Cast Time additional -0.2 sec.
[If refine lv is 13 or higher]
Cooldown of all skills -5%, Variable Cast Time of all skills -5%.
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Set bonuses:
- Revived Dragon Slayer21058
- Revived Sword of Blue Fire500013
- Revived Slate Sword500014
- Revived Blade of Light500017
- Revived Winged Sword510019
- Revived Fatebringer510020
- Revived Trident of Undine530006
- Revived All-Holy Book540011
- Revived Shadow Eater550012
- Revived Ice Guardian550013
- Revived Iron Claw560008
- Revived Claws of the Bifrost560009
- Revived Big Badaboom590011
- Revived Mace of the Righteous590012
- Revived Runic Katana600009
- Revived Hand of Death610008
- Revived Steel Flower610009
- Revived Avenger620004
- Revived Rusty Dragon's Wand640011
- Revived Wand of the Purple Orb640012
- Revived Bow of Narcissus700013
- Revived Empyrean700018
- Revived Scarlet Dragon's Bow700019
- Revived Tide Conch570009
- Revived Thorn Whip580009
- Revived Meow Meow Foxtail550014
- Revived Four Mirrors650004
- Revived Crimson Rose800002
- Revived Demon's Shot820001
- Revived Big Game Trophy840001
- Revived Master of Souls810001
- Revived Guttling Gun830002
- Revived Morning Dew Sword510022
- Sharp Wind28763
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Class: Shoes
Defense: 15
Weight: 60
Required Level: 150
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
bonus bMaxHPrate,.@r/3;
bonus bMaxSPrate,.@r/3;
if (.@r >= 7) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
if (.@r >= 9) {
   .@val = -500;
   if (.@r >= 11) {
      .@val -= 200;
      if (.@r >= 13) {
         bonus bDelayrate,-5;
         bonus bVariableCastrate,-5;
      }
   }
   bonus bFixedCast,.@val;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Details
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified