Item Details

Meowmeow Foxtail [2] ( MeawFoxtail )

ID 26155 Meowmeow Foxtail [2]
Meowmeow Foxtail [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 110 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 300 Magic Attack: 300 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma folha empunhada por Miau, uma antiga lenda entre os Doram. Não dá para ter certeza de que ele realmente existiu, mas não há como negar que é uma arma muito poderosa. A marca de pata de gato realça o fator singular desse equipamento ancestral.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ e ATQM +10.
A cada 3 refinos:
ATQ da arma +2%.
Dano mágico +2%.
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Refino +7 ou mais:
Dano de [Cometas Lunáticos] e [Lança Gateira] +15%.
Refino +9 ou mais:
Conjuração variável -10%.
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Chilique de Picky] e [Meteoros de Nepeta] +20%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
SOR +20.
ATQ da arma +15%.
Dano mágico +15%.
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Tipo: Cajado
ATQ: 300 ATQM: 300
Peso: 110
Nível da arma: 4
Nível necessário: 100
Classes: Invocadores

Kucing legendaris yang menggap dirinya Singa pernah menggunakan ini.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.
MATK + 300.

Setiap 2 Tingkat Tempa, MATK,ATK +10.
Setiap 3 Tingkat Tempa, MATK,ATK +2%.
Saat Tingkat Tempa +7, Damage Lunatic Carrot Beat dan Silvervine Stem Spear +15%.
Saat Tingkat Tempa +9, Mengurangi Variable Cast time 10% dan ASPD +10%.
Saat Tingkat Tempa +11, Damage Picky Peck dan Catnip Meteor +15%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara magic atau fisik, chance LUK+20 dan ATK,MATK +15% Selama 7 detik.

Jenis : One-Handed Staff Attack : 300
Berat : 110
Senjata Lv : 4
Syarat Lv : 100
Job : Summoner (Doram)

Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.

MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Type: One-Handed Staff Attack: 300
Weight: 110
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)

Account Bound.
An ear of giant foxtail, a magical herb that grows only in the Doram lands.
It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish.
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MATK +300.
[For each 2 refine lv]
ATK and MATK +10.
[For each 3 refine lv]
ATK and MATK +2%.
[If refine lv is 7 or higher]
[Lunatic Carrot Beat] and [SV Stem Spear] damage +15%.
[If refine lv is 9 or higher]
ASPD +10%.
Variable casting time -10%.
[If refine lv is 11 or higher]
[Picky Peck] and [CN Meteor] damage +20%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Meowmeow Foxtail26155
Has a chance to activate effects for 7 seconds when dealing physical and magical damage:
LUK +20.
ATK and MATK +15%.
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Class: Staff
Attack: 300
Weight: 110
Weapon Lv: 4
Required Level: 100
Jobs: Summoner

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r >= 7) {
   bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
   if (.@r >= 9) {
      bonus bVariableCastrate,-10;
      bonus bAspdRate,10;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"SU_PICKYPECK",20;
         bonus2 bSkillAtk,"SU_CN_METEOR",20;
      }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified