Item Details

Mine Worker's Pickaxe [2] ( Mine_Worker_Pickax )

ID 28116 Mine Worker's Pickaxe [2]
Mine Worker's Pickaxe [2] Buy Price: 10 zeny Sell Price: 5 zeny Weight: 400 Slots: 2
Type: Weapon item. Sub Type: Two-Handed Axe Gender: Both Locations: Right_Hand + Left_Hand
Attack: 300 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Instrumento de trabalho dos mineradores.
Indestrutível em batalha.
Ao realizar ataques físicos, 0,5% de chance de ativar CRIT+20 por 7 segundos.
Refino +7 ou mais, dano crítico +5%.
Refino +9 ou mais, dano crítico +10% adicional.
Tipo: Machado de Duas Mãos ATQ: 300
Peso:400
Nv. da arma: 3
Nv. necessário: 100
Classes: Mecânicos e evoluções

Sebuah Pickaxe yang digunakan para penambang emas.
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Mempunyai kesempatan 0.5% mendapatkan buff CRIT +20 selama 7 detik ketika menyerang musuh menggunakan serangan jarak dekat
Tidak bisa di hancurkan dalam battle
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Jika tingkat tempa +7 atau lebih
Meningkatkan CRITDMG ke target sebesar 5%
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Jika tingkat tempa +9 atau lebih
Tambahan CRITDMG 10%
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Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest

ATK +5%
ASPD +10%
Meningkatkan CRITDMG ke target sebesar 10%
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Jenis : Two-handed Axe
ATK : 300
Properti : Netral
Berat : 400
Weapon Lv : 3
Syarat Lv : 100
Job : Mechanic

A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power.
Class: Two-Handed Axe
Attack: 300
Property: Neutral
Weight: 400
Weapon Level: 3
Required Level: 100
Required Jobs: Mechanic
Adds a 0.5% chance of buffing the user for 7 seconds when performing a short-ranged attack; Crit + 20.
This item is indestructible in battle.
If upgrade level is +7 or higher,
Increases critical damage on targets by 5%.
If upgrade level is +9 or higher,
Increases critical damage on targets by an additional 10%.
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.

A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power.
Adds a chance of buffing the user for 7 seconds when performing a short-ranged attack: Crit + 20.
This item is indestructible in battle.
[If refine Lv 7 or higher]
Critical damage +5%.
[If refine Lv 9 or higher]
Critical Damage +10%.
[Set bonus]
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK +5%
Aspd +10%
Critical damage +10%.
Class: Two-Handed Axe
Attack: 300
Property: Neutral
Weight: 400
Weapon Level: 3
Required Level: 100
Required Jobs: Mechanic

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bUnbreakableWeapon;
autobonus "{ bonus bCritical,20; }",50,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }";
.@r = getrefine();
if (.@r>=9) {
   bonus bCritAtkRate,15;
} else if (.@r>=7) {
   bonus bCritAtkRate,5;
}
Script References
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified