Item Details

Illusion Morrigane's Helm [1] ( Morrigane_Helm_IL )

ID 400053 Illusion Morrigane's Helm [1]
Illusion Morrigane's Helm [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 15
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um elmo que um dia pertenceu a Morrigane, a deusa da guerra.
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FOR +5. CRIT +5.
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Refino +7 ou mais:
ATQ +50.
Refino +9 ou mais:
Velocidade de ataque +10%.
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Conjunto
Cinto Morrigane Ilusional
Pingente Morrigane Ilusional
Manteau Morrigane Ilusional
HP e SP máx. +10%.
ATQ da arma. +10%.
FOR e CRIT +5 adicional.
Dano físico contra o tamanho Pequeno +20%.
Soma dos refinos do conjunto 18 ou mais:
ATQ +50 adicional.
Esquiva perfeita +10.
Soma dos refinos do conjunto 22 ou mais:
Dano crítico +20%.
Dano físico contra o tamanho Médio +20%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 15 DEFM: 0
Peso: 50
Nível necessário: 130
Classes: Todas, exceto Aprendizes

Headgear yang bisa didapatkan dari Illusion of Underwater.
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STR + 5, CRI + 5.
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Saat level tempa +7 atau lebih, ATK + 50.
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Saat level tempa +9 atau lebih, ASPD +10%.
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Set Bonus
Illusion Morigane Helm,
Illusion Morigane Manteau,
Illusion Morigane Belt
Illusion Morigane Pendant

STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%,
Physical damage ke all size +20%.

Apabila total level tempa set +18,
Perfect Dodge +10, ATK +50.

Apabila total level tempa set +22,
Menambah Crit damage 20%, Physical damage ke medium +20%.
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Jenis: Headgear
Posisi: Upper
Def: 15
Berat: 50
Syarat Lv: 130
Job: All Job

A helmet named after the Goddess of War.
Her glorious aura is very evident.
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STR + 5, CRI + 5.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, ASPD + 10%.
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Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]

STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
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When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
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When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
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Type : Headgear
Def : 15
Location : Upper
Weight : 50
Required Level : 130
Class : All Jobs except Novice

A helmet named after the Goddess of War.
Her glorious aura is very evident.
------------------------
STR + 5, CRI + 5.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]

STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
------------------------
When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
------------------------
When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
------------------------
Type: Headgear
Def: 15
Location: Upper
Weight: 50
Required Level: 130
Class: All Jobs except Novice

All except:

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bCritical,5;
bonus bStr,5;
if (.@r>=7) {
   bonus bBaseAtk,50;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified