Item Details

Deus Ex Machina [3] ( Deus_Ex_Machina_JP )

ID 550021 Deus Ex Machina [3]
Deus Ex Machina [3] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 200 Slots: 3
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 280 Magic Attack: 180 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Cajado feito com engrenagens que simbolizam o Grande Arquiteto do universo.
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Indestrutível em batalha.
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Habilita [Bênção] nv.1.
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Resistência as raças Humano e Doram +10%.
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A cada refino:
HP e SP máx. +2%.
Dano mágico +6%.
Pós-conjuração -1%.
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Refino +5 ou mais:
Resistência a danos físicos a distância +5%.
Refino +7 ou mais:
Habilita [Bênção] no mesmo nível de refino da arma até o +10.
Refino +9 ou mais:
Resistência a danos físicos a distância +5% adicional.
Refino +10 ou mais:
Conjuração fixa -70%.
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Tipo: Cajado
ATQ: 280 ATQM: 180
Peso: 200
Nível da arma: 4
Nível necessário: 100
Classes: Magos, Noviços, Espiritualistas e evoluções

MATK + 180
A mechanical staff with the power to bring an end to a World.
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Reduces damage taken from players by 10%.
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Enables to use Blessing level 1.
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Each 1 refine level:
MaxHP + 2% , MaxSP + 2%,
MATK + 6%, Reduce after cast delay 1%

When refined to +5 or higher,
Reduce damage taken from longe-ranged attack by 5%.

When refined to +7 or higher,
Enables to use Blessing level equal to refine level Weapon (Max lv. 10).

When refined to +9 or higher,
Additional reduce damage taken from longe-ranged attack by 5%.

When refined to +10 or higher,
Reduce Fix cast time 70%.
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Type : One-handed Staff
Attack : 280
Weight : 200
Weapon Level : 4
Required Level : 100
Class : 3rd Class Magician/Acolyte/Soul Reaper

A formidable stuff equipped with a mysterious mechanical device. Nobody knows how it works, but it is said to be capable of destroying entire civilizations.
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Protection from player characters +10%.

Enables [Blessing] (LV 1).

[For every refine level], Max HP +2%, Max SP +2%, MATK damage +6%, cooldown of all skills -1%.

[If refine rate is +5 or higher], protection from long-ranged physical damage +5%.

[If refine rate is +7 or higher], enables [Blessing] of the same level as the refinement (up to a maximum level of 10)

[If refine rate is +9 or higher], protection from long-ranged physical damage +5% additionally.

[If refine rate is +10 or higher], Fixed Cast Time of all skills -70%.

MATK +180.
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Class: One-handed Staff
Attack: 280
Weight: 200
Weapon level: 4
Required Level: 100
Jobs: Mage and subclasses, Acolyte and subclasses, Soul Linker and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
skill "AL_BLESSING",1;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus bDelayrate,-.@r;
bonus bMatkRate,6*.@r;
if (.@r>=5)
   bonus bLongAtkDef,5;
if (.@r>=7)
   skill "AL_BLESSING",min(10,.@r);
if (.@r>=9)
   bonus bLongAtkDef,5;
if (.@r>=10)
   bonus bFixedCastrate,-70;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkDef Item Bonus
bLongAtkDef
Signature:
bonus bLongAtkDef,n;
Description:
Adds n% damage reduction against ranged physical attacks
bFixedCastrate Item Bonus
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified