Item Details

Patent Freedom Stick [2] ( Up_Freedom_Stick )

ID 550081 Patent Freedom Stick [2]
Patent Freedom Stick [2] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 90 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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ATQM +200.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Fúria da Terra] +30%.
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Refino +7 ou mais:
Habilita [Onda Psíquica] nv.5.
Dano mágico contra oponentes de todas as propriedades +15%.
Refino +9 ou mais:
Conjuração variável -10%.
Dano de [Onda Psíquica] +10%.
Refino +11 ou mais:
Conjuração variável -5% adicional.
Dano mágico de propriedade Neutro e Terra +10%.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
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Tipo: Cajado
ATQ: 90 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Superaprendizes e evoluções

Tidak dapat hancur
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MATK +200

per 2 tingkat tempa
MATK +15

per 3 tingkat tempa
Heaven's Dive damage +30%
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Jika tingkat tempa +7 atau lebih

Menambah Magic Damage semua properti musuh sebesar 15%.
Dapat menggunakan Psychic Wave Lv.5
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Jika tingkat tempa +9 atau lebih

Damage Psychic Wave +10%
Variable Casting -10%
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Jika tingkat tempa +11 atau lebih

Menambah Magic Damage properti Tanah dan Netral sebesar 10%.
Variable Casting -5%
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Set Bonus
Patent Freedom Stick
Great Hero's Boots

INT +10,
MATK +7%.
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Jenis : One-handed Staff
ATK : 90
Berat : 100
Weapon Lv : 4
Syarat Lv : 150
Job : Novice Type

One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type : One handed staff Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150
Class : NoviceType

The staff of a wandering hero who has slain many enemies but never found a place to call home.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Ancient Hero Boots.

Cannot be destroyed.
MATK +200.
MATK +15 for every 2 refine levels.
Heaven's Drive damage +30% for every 3 refine levels.
If refined to +7 or higher, magic damage inflicted on enemies of any property +15%, Psychic Wave (Lv. 5) can be used.
If refine rate is +9 or higher, Psychic Wave damage +10%, Variable Cast Time of all skills -10% additionally.
If refine rate is +11 or higher, Earth and Neutral property magic damage +10% and Variable Cast Time of all skills -5%.
If equipped with Ancient Hero Boots, INT +10, MATK +7%.
Class: One-handed Staff
Attack: 90
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Novice and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,200+15*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);
if (.@r>=7) {
   skill "SO_PSYCHIC_WAVE",5;
   bonus2 bMagicAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         bonus2 bMagicAtkEle,Ele_Earth,10;
         bonus bVariableCastrate,-5;
      }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified