Ring of Liberation [1] ( Ring_Of_Liberate )
| ID 490633 |
|
|||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Accessory Left | |||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
|
ATK and MATK +5%, All Not specified
.@a = getskilllv("ALL_FULL_THROTTLE");
bonus2 bAddClass,Class_All,5+(.@a*2);
bonus bMatkRate,5+(.@a*2);
bonus2 bIgnoreDefClassRate,Class_All,.@a*4;
bonus2 bIgnoreMdefClassRate,Class_All,.@a*4;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_All,15; bonus2 bIgnoreMdefClassRate,Class_All,15; }",1000,5000+(getskilllv("ALL_FULL_THROTTLE")*5000),"ALL_FULL_THROTTLE";
if (.@a>=5) {
bonus2 bSkillCooldown,"ALL_FULL_THROTTLE",-1500000;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,15;
}
if (BaseLevel>=200) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
}
Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||