Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
4655 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r; bonus2 bSkillAtk,"MT_AXE_STOMP",5*... Detalhes
4658 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,10*.@r; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r; if (... Detalhes
4659 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r; if ... Detalhes
4662 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r; if (g... Detalhes
4663 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r; bonus2 bSkillAtk,"SHC_SAVAGE_IMP... Detalhes
4666 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r; bonus2 bSkillAtk,"ABC_DEFT_STAB",... Detalhes
4667 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r; bonus2 bSkillAtk,"ABC_CHAIN_REACTI... Detalhes
4670 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r; bonus2 bSkillAtk,"WH_SWIFTTRAP",5... Detalhes
4671 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r; bonus2 bSkillAtk,"WH_GALESTORM",5... Detalhes
4676 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r; bonus2 bSkillAtk,"TR_METALIC_FURY",4... Detalhes
4677 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r; bonus2 bSkillAtk,"TR_METALIC_FURY",4... Detalhes
4678 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM... Detalhes
4679 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM... Detalhes
4682 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r; bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;... Detalhes
4683 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r; bonus2 bSkillAtk,"SS_FUUMASHOUAKU... Detalhes
4686 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK... Detalhes
4687 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r; bonus2 bSkillAtk,"SKE_SUNSET_BLAST"... Detalhes
4690 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r; bonus2 bSkillAtk,"SO... Detalhes
4691 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r; bonus2 bSkillAtk,... Detalhes
4694 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r; bonus2 bSkillAtk,"HN_NAPALM_... Detalhes