Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
3489 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weap... Детали
3490 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weap... Детали
3491 2 bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXE... Детали
3492 2 bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_AXE... Детали
3493 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3); Детали
3494 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3)... Детали
3495 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3); Детали
3496 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r... Детали
3497 2 bonus2 bSkillCooldown,"GN_CART_TORNADO",-150; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CART... Детали
3498 2 bonus2 bSkillCooldown,"GN_CART_TORNADO",-300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_HELL... Детали
3499 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3); Детали
3500 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon... Детали
3501 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon... Детали
3502 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapo... Детали
3503 2 bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_SPIRAL_SH... Детали
3504 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3); Детали
3505 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_we... Детали
3506 2 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_H... Детали
3507 2 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_O... Детали
3508 2 bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_D_TAIL",5... Детали