Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
3509 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3); Детали
3510 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3)... Детали
3511 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3); Детали
3512 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(... Детали
3513 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon... Детали
3514 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_P... Детали
3515 2 bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SP_CURSEE... Детали
3516 2 bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SOA_EXORC... Детали
3517 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapo... Детали
3518 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_wea... Детали
3519 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_we... Детали
3520 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapo... Детали
3521 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_w... Детали
3522 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_... Детали
3523 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.... Детали
3524 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",... Детали
3525 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMatkRate,(.@r/3); if (@r >= 9) { bonus bVariableCastrate,-10; if (@r >= ... Детали
3526 2 bonus bShortAtkRate,10; Детали
3527 2 bonus bShortAtkRate,10; Детали
3528 2 bonus bShortAtkRate,10; Детали