Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
3509 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3); Detalhes
3510 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3)... Detalhes
3511 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3); Detalhes
3512 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(... Detalhes
3513 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon... Detalhes
3514 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_P... Detalhes
3515 2 bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SP_CURSEE... Detalhes
3516 2 bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SOA_EXORC... Detalhes
3517 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapo... Detalhes
3518 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_wea... Detalhes
3519 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_we... Detalhes
3520 2 bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapo... Detalhes
3521 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_w... Detalhes
3522 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_... Detalhes
3523 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.... Detalhes
3524 2 bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",... Detalhes
3525 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMatkRate,(.@r/3); if (@r >= 9) { bonus bVariableCastrate,-10; if (@r >= ... Detalhes
3526 2 bonus bShortAtkRate,10; Detalhes
3527 2 bonus bShortAtkRate,10; Detalhes
3528 2 bonus bShortAtkRate,10; Detalhes