Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
3489 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weap... Detalhes
3490 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weap... Detalhes
3491 2 bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXE... Detalhes
3492 2 bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_AXE... Detalhes
3493 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3); Detalhes
3494 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3)... Detalhes
3495 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3); Detalhes
3496 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r... Detalhes
3497 2 bonus2 bSkillCooldown,"GN_CART_TORNADO",-150; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CART... Detalhes
3498 2 bonus2 bSkillCooldown,"GN_CART_TORNADO",-300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_HELL... Detalhes
3499 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3); Detalhes
3500 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon... Detalhes
3501 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon... Detalhes
3502 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapo... Detalhes
3503 2 bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_SPIRAL_SH... Detalhes
3504 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3); Detalhes
3505 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_we... Detalhes
3506 2 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_H... Detalhes
3507 2 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_O... Detalhes
3508 2 bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_D_TAIL",5... Detalhes