Item Details

Brillance [1] ( Brilliant )

ID 450247 Brillance [1]
Brillance [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 100 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 100
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

O onisciente e onipotente Deus Celestial usa o brilho dos céus para fazer chover uma tempestade de punição divina.
--------------------------
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ +1 a cada 2 níveis de base.
Refino +10 ou mais:
Precisão perfeita +25.
Torna a armadura indestrutível em batalha.
Refino +11 ou mais:
ATQ +1 adicional a cada 2 níveis de base.
--------------------------
Ao aprender [Salto Relâmpago] nv.5:
A cada nível de base:
Dano de [Tempestade Espiritual] +2%.
--------------------------
Ao aprender [Dragão Ascendente] nv.10:
Conjuração variável -15%.
Ao derrotar monstros com ataques físicos, regenera 150 de HP e 15 de SP.
--------------------------
A cada nível aprendido de [Pancada Corporal]:
Dano físico contra todas as raças +2%.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

An omnipotent armor clad in radiance worn by the God of Sky.
The omniscient being is ready to bring down a divine punishment.
------------------------
ASPD + 10%
------------------------
For every level of Knuckle Arrow learned,
increases physical damage to all race monster by 7%.
------------------------
When learned level 5 Lightning Walk,
for every 1 base level (Up to level 250), increases Lightning Ride damage by 2%
------------------------
When learned level 10 Rising Dragon,
reduces Variable Casting time by 15%,
recover HP +150, SP +15, when defeated a monster with physical attack,
------------------------
When refined to +7 or higher,
for every 2 base level (Up to level 250), increases ATK by 1
------------------------
When refined to +9 or higher,
for every 2 base level (Up to level 250), additional increases ATK by 1
------------------------
When refined to +11 or higher,
Indestructible in battle.
Perfect hit + 25%
------------------------
When refined to +12 or higher,
POW + 10.
------------------------
When refined to +13 or higher,
ATK + 30%.
------------------------
Type : Armor
Def : 100
Weight : 100
Required Level : 100
Class : All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@l = BaseLevel;
bonus bAspdRate,10;
bonus2 bAddRace,RC_All,7*getskilllv("SR_KNUCKLEARROW");
if (getskilllv("SR_LIGHTNINGWALK") == 5)
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",2*.@l;
if (getskilllv("SR_RAISINGDRAGON") == 10) {
   bonus bVariableCastrate,-15;
   bonus bHPGainValue,150;
   bonus bSPGainValue,15;
}
if (.@r>=5) {
   bonus bBaseAtk,.@l/2;
   if (.@r>=7) {
      bonus bBaseAtk,.@l/2;
      if (.@r>=10) {
           bonus bPerfectHitAddRate,25;
           bonus bUnbreakableArmor;
      }
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bHPGainValue Бонус Предмета
bHPGainValue
Сигнатура:
bonus bHPGainValue,n;
Описание:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Бонус Предмета
bSPGainValue
Сигнатура:
bonus bSPGainValue,n;
Описание:
Heals +n SP when killing an enemy with a melee-physical attack
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bPerfectHitAddRate Бонус Предмета
bPerfectHitAddRate
Сигнатура:
bonus bPerfectHitAddRate,n;
Описание:
On-target impact attack probability + n%
bUnbreakableArmor Бонус Предмета
bUnbreakableArmor
Сигнатура:
bonus bUnbreakableArmor;
Описание:
Armor cannot be damaged/broken by any means
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

# Целевые предметы Роли Слоты Детали
#31 26 Зачарование предмета 4 Детали

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано