Item Details

Yellow Dragon Skywing ( YDragon_SkyWing )

ID 19104 Yellow Dragon Skywing
Yellow Dragon Skywing Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Mittleres Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 7
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 50 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Ardendo em chamas, estas asas de dragão vão te dar um visual tão poderoso que você vai realmente sentir como se estivesse pegando fogo. Mas nem pense em tentar voar!
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Espadachins e evoluções:
Resistência a oponentes de tamanho Grande +5%.
Resistência a oponentes de tamanho Médio +3%.
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Magos e evoluções:
Resistência a todas as propriedades +5%.
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Gatunos e evoluções:
Esquiva +10.
Esquiva perfeita +3.
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Mercadores e evoluções:
Resistência a monstros Chefes +5%.
Resistência a monstros Normais +3%.
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Arqueiros e evoluções:
Resistência a danos físicos a distância +10%.
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Noviços e evoluções:
Efetividade de cura +10%.
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Mestres Taekwons, Espiritualistas, Oboro, Kagerou, Insurgente, Aprendiz e Superaprendiz:
HP máx. +1.000.
SP máx. +100.
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Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 7 DEFM: 0
Peso: 10
Nível necessário: 50
Classes: Todas

When equipped by swordsman classes,
reduce incoming damage from large size monsters by 5%,
reduce incoming damage from medium size monsters by 3%,
When equipped by magician classes,
Increase all resistance by 5%,
When equipped by thief classes,
Increase perfect dodge by 3, Flee +10
When equipped by merchant classes,
reduce incoming damage from boss monsters by 5%,
reduce incoming damage from normal monsters by 3%,
When equipped by archer classes,
Increase resistance of ranged attacks by 10%
When equipped with Yellow Scarf,
the effect of Yellow Dragon's Skywing does not activate.
When equipped by acolyte classes,
Increase heals by 10%
When equipped by Novice or Expanded classes,
MAX HP +1000, MAX SP +100
Type : Helm Defense : 7
Location : Middle Weight : 10
Required Level : 50
Class : All

A decoration created by the Dragon Emperor's carver.
It's created from heavenly amber and shrouded inunquenchable dragon flame.

[When used by Swordsman Jobs]
Resistance against large monsters +5%.
Resistance against medium-size monsters +3%.

[When used by Mage Jobs]
Resistance to attacks by all properties +5%.

[When used by Thief Jobs]
FLEE +10, Perfect Dodge +3.

[When used by Merchant Jobs]
Resistance against Boss monsters +5%.
Resistance against normal monsters +3%.

[When used by Archer Jobs]
Ranged resistance +10%.
[If equipped with Amber Scarf]
Ranged resistance -10%.

[When used by Acolyte Jobs]
When using healing skills, HP Recovery +10%.

[When used by Novice or Expanded Job]
Max HP +1000, Max SP +100.

Jobs: Headgear Defense: 7
Location: Middle Weight: 10
Required Level: 50
Jobs: All

Alle

Nicht angegeben

Im Spieler-Kaufshop erlaubt: Beschwört Monster: Gebunden beim Anlegen: Stapelbeschränkung im Inventar:
Stapelbeschränkung im Karren: Stapelbeschränkung in der Lagerung: Stapelbeschränkung im Gildenlager: Kann fallen gelassen werden:
Kann gehandelt werden: Kann mit Partner gehandelt werden: Kann an NPCs verkauft werden: Kann in den Warenkorb gelegt werden:
Kann im Lager platziert werden: Kann im Gildenlager platziert werden: Kann in eine Mail gelegt werden: Kann in einer Auktion platziert werden:
Verzögerung:
if (BaseClass == Job_Swordman) {
   bonus2 bSubSize,Size_Medium,3;
   bonus2 bSubSize,Size_Large,5;
}
else if (BaseClass == Job_Mage)
   bonus2 bSubEle,Ele_All,5;
else if (BaseClass == Job_Archer)
   bonus bLongAtkDef,10;
else if (BaseClass == Job_Acolyte)
   bonus bHealPower,10;
else if (BaseClass == Job_Thief) {
   bonus bFlee,10;
   bonus bFlee2,3;
}
else if (BaseClass == Job_Merchant) {
   bonus2 bSubClass,Class_Normal,3;
   bonus2 bSubClass,Class_Boss,5;
}
else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
   bonus bMaxHP,1000;
   bonus bMaxSP,100;
}
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