Dragon Emperor's Wing ( YDragon_SkyWing )
| ID 19104 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 10 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza medio | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 7 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 50 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: No especificado | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Ardendo em chamas, estas asas de dragão vão te dar um visual tão poderoso que você vai realmente sentir como se estivesse pegando fogo. Mas nem pense em tentar voar! When equipped by swordsman classes, A decoration created by the Dragon Emperor's
carver. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
if (BaseClass == Job_Swordman) {
bonus2 bSubSize,Size_Medium,3;
bonus2 bSubSize,Size_Large,5;
}
else if (BaseClass == Job_Mage)
bonus2 bSubEle,Ele_All,5;
else if (BaseClass == Job_Archer)
bonus bLongAtkDef,10;
else if (BaseClass == Job_Acolyte)
bonus bHealPower,10;
else if (BaseClass == Job_Thief) {
bonus bFlee,10;
bonus bFlee2,3;
}
else if (BaseClass == Job_Merchant) {
bonus2 bSubClass,Class_Normal,3;
bonus2 bSubClass,Class_Boss,5;
}
else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
bonus bMaxHP,1000;
bonus bMaxSP,100;
}
Referencias del Script
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bSubSize
Bono de Ítem
bSubSize
Firma:
Descripción:
+x% damage reduction against size s
bSubEle
Bono de Ítem
bSubEle
Firma:
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bLongAtkDef
Bono de Ítem
bLongAtkDef
Firma:
Descripción:
Adds n% damage reduction against ranged physical attacks
bHealPower
Bono de Ítem
bHealPower
Firma:
Descripción:
Increases heal amount of all heal skills by n%
bFlee
Bono de Ítem
bFlee
Firma:
Descripción:
Flee + n
bFlee2
Bono de Ítem
bFlee2
Firma:
Descripción:
Perfect Dodge + n
bSubClass
Bono de Ítem
bSubClass
Firma:
Descripción:
+x% damage reduction against class c
bMaxHP
Bono de Ítem
bMaxHP
Firma:
Descripción:
MaxHP + n
bMaxSP
Bono de Ítem
bMaxSP
Firma:
Descripción:
MaxSP + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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