Dragon Emperor's Wing ( YDragon_SkyWing )
| ID 19104 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Middle Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 7 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 50 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Ardendo em chamas, estas asas de dragão vão te dar um visual tão poderoso que você vai realmente sentir como se estivesse pegando fogo. Mas nem pense em tentar voar! When equipped by swordsman classes, A decoration created by the Dragon Emperor's
carver. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
if (BaseClass == Job_Swordman) {
bonus2 bSubSize,Size_Medium,3;
bonus2 bSubSize,Size_Large,5;
}
else if (BaseClass == Job_Mage)
bonus2 bSubEle,Ele_All,5;
else if (BaseClass == Job_Archer)
bonus bLongAtkDef,10;
else if (BaseClass == Job_Acolyte)
bonus bHealPower,10;
else if (BaseClass == Job_Thief) {
bonus bFlee,10;
bonus bFlee2,3;
}
else if (BaseClass == Job_Merchant) {
bonus2 bSubClass,Class_Normal,3;
bonus2 bSubClass,Class_Boss,5;
}
else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
bonus bMaxHP,1000;
bonus bMaxSP,100;
}
Script References
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSubSize
Item Bonus
bSubSize
Signature:
Description:
+x% damage reduction against size s
bSubEle
Item Bonus
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bLongAtkDef
Item Bonus
bLongAtkDef
Signature:
Description:
Adds n% damage reduction against ranged physical attacks
bHealPower
Item Bonus
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bFlee2
Item Bonus
bFlee2
Signature:
Description:
Perfect Dodge + n
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Item Bonus
bMaxSP
Signature:
Description:
MaxSP + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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