Item Details

General's Helm [1] ( General_Helmet_ )

ID 19263 General's Helm [1]
General's Helm [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 80 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 12
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Este era o elmo usado pelos grandes generais do antigo Xogum de Amatsu. O último samurai a vestir esse elmo antes de você foi um gaijin chamado Tom Crusoé, que adorava missões impossíveis e foi visto pela última vez indo pra Pirâmide de Morroc enfrentar uma múmia. Por algum motivo estranho, ele foi pra lá de olhos bem fechados, usando apenas uma camisa branca, óculos escuros, um par de meias e uma roupa de baixo, mas se achando um grande ás indomável.
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A cada 2 refinos:
ATQ +15.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +5%.
Velocidade de ataque +1.
Refino +11 ou mais:
Dano crítico +15%.
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A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
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Conjunto
[Gungnir]
A cada 2 refinos da arma:
Dano de [Toque do Oblívio] +7%.
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Conjunto
[Zweihander]
A cada 2 refinos da arma:
ATQ +20.
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Conjunto
[Quatrilho]
A cada 2 refinos da arma:
Dano de [Garra de Tigre] +7%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Helm yang dikenakan oleh Jendral Agung.
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Tiap 2 level tempa, ATK + 15.
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Saat tingkat tempa +7 atau lebih, ASPD +10%.
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Saat tingkat tempa +9 atau lebih, ATK +5%, ASPD +1.
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Saat tingkat tempa +11 atau lebih, Crit damage +15%.
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Tiap 1 tingkat tempat diatas +10, Fixed cast time berkurang 0,1 detik.
(Berlaku hingga +15.)
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Saat dikenakan dengan Gungnir atau Gungnir[1],
Menambah damage Vanishing Point sebesar 7% per 2 level tempa senjata,
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Saat dikenakan dengan Zweihander atau Zweihander[2],
ATK +20 per 2 level tempa senjata.
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Saat dikenakan dengan Quadrille atau Quadrille[2],
Menambah damage Tiger Canon sebesar 7% per 2 level tempa senjata,
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Jenis : Headgear
Def : 12
Posisi : Upper
Berat : 80
Syarat Lv : 1
Job : All Job

A headgear said to be used by a brave general.
Class: Headgear
Position: Upper
Defense: 12
Weight: 80
Requires Level: 1
Usable By: All Jobs
ATK + 15 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the global delay of skills by 10.
If upgrade level is +9 or higher, ATK + 5%, Aspd + 1.
If upgrade level is +11 or higher, increases critical damage on targets by 15%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.

Set Bonus
General Helm [1]
Gungnir or Gungnir [2]
Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon.

Set Bonus
General Helm [1]
Zweihander or Zweihander [2]
ATK + 20 per 2 upgrade levels of the weapon.

Set Bonus
General Helm [1]
Quadrille or Quadrille [2]
Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.

A red conical helmet with a lamellar camail trimmed with bear fur.
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[For each 2 refine lv]
ATK +15.
[If refine lv +7 or higher]
ASPD +10%.
[If refine lv +9 or higher]
ATK +5%.
ASPD +1.
[If refine lv +11 or higher]
Critical damage +15%.
Fixed casting time -0.1 second for each refine lv (up to 15).
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[General's Gungnir Set]
General's Helmet19263
Gungnir1413/Gungnir[2]1418
[Vanishing Point] damage +7% for each 2 refine lv of Gungnir.
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[General's Zweihander Set]
General's Helmet19263
Zweihander1168/Zweihander[2]1171
ATK +20 for each 2 refine lv of Zweihander.
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[General's Quadrille Set]
General's Helmet19263
Quadrille1527/Quadrille[2]16024
[Tiger Cannon] damage +7% for each 2 refine lv of Quadrille.
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Class: Headgear
Location: Upper
Defense: 12
Weight: 80
Required Level: 1
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*15;
if (.@r>6) {
   bonus bAspdRate,10;
}
if (.@r>8) {
   bonus bAspd,1;
   bonus bAtkRate,5;
}
if (.@r>10) {
   bonus bCritAtkRate,15;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bAspd Gegenstandsbonus
bAspd
Signatur:
bonus bAspd,n;
Beschreibung:
Attack speed + n
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben