Item Details

General's Helm [1] ( General_Helmet_ )

ID 19263 General's Helm [1]
General's Helm [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 80 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 12
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Este era o elmo usado pelos grandes generais do antigo Xogum de Amatsu. O último samurai a vestir esse elmo antes de você foi um gaijin chamado Tom Crusoé, que adorava missões impossíveis e foi visto pela última vez indo pra Pirâmide de Morroc enfrentar uma múmia. Por algum motivo estranho, ele foi pra lá de olhos bem fechados, usando apenas uma camisa branca, óculos escuros, um par de meias e uma roupa de baixo, mas se achando um grande ás indomável.
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A cada 2 refinos:
ATQ +15.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +5%.
Velocidade de ataque +1.
Refino +11 ou mais:
Dano crítico +15%.
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A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
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Conjunto
[Gungnir]
A cada 2 refinos da arma:
Dano de [Toque do Oblívio] +7%.
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Conjunto
[Zweihander]
A cada 2 refinos da arma:
ATQ +20.
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Conjunto
[Quatrilho]
A cada 2 refinos da arma:
Dano de [Garra de Tigre] +7%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Helm yang dikenakan oleh Jendral Agung.
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Tiap 2 level tempa, ATK + 15.
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Saat tingkat tempa +7 atau lebih, ASPD +10%.
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Saat tingkat tempa +9 atau lebih, ATK +5%, ASPD +1.
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Saat tingkat tempa +11 atau lebih, Crit damage +15%.
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Tiap 1 tingkat tempat diatas +10, Fixed cast time berkurang 0,1 detik.
(Berlaku hingga +15.)
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Saat dikenakan dengan Gungnir atau Gungnir[1],
Menambah damage Vanishing Point sebesar 7% per 2 level tempa senjata,
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Saat dikenakan dengan Zweihander atau Zweihander[2],
ATK +20 per 2 level tempa senjata.
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Saat dikenakan dengan Quadrille atau Quadrille[2],
Menambah damage Tiger Canon sebesar 7% per 2 level tempa senjata,
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Jenis : Headgear
Def : 12
Posisi : Upper
Berat : 80
Syarat Lv : 1
Job : All Job

A headgear said to be used by a brave general.
Class: Headgear
Position: Upper
Defense: 12
Weight: 80
Requires Level: 1
Usable By: All Jobs
ATK + 15 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the global delay of skills by 10.
If upgrade level is +9 or higher, ATK + 5%, Aspd + 1.
If upgrade level is +11 or higher, increases critical damage on targets by 15%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.

Set Bonus
General Helm [1]
Gungnir or Gungnir [2]
Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon.

Set Bonus
General Helm [1]
Zweihander or Zweihander [2]
ATK + 20 per 2 upgrade levels of the weapon.

Set Bonus
General Helm [1]
Quadrille or Quadrille [2]
Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.

A red conical helmet with a lamellar camail trimmed with bear fur.
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[For each 2 refine lv]
ATK +15.
[If refine lv +7 or higher]
ASPD +10%.
[If refine lv +9 or higher]
ATK +5%.
ASPD +1.
[If refine lv +11 or higher]
Critical damage +15%.
Fixed casting time -0.1 second for each refine lv (up to 15).
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[General's Gungnir Set]
General's Helmet19263
Gungnir1413/Gungnir[2]1418
[Vanishing Point] damage +7% for each 2 refine lv of Gungnir.
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[General's Zweihander Set]
General's Helmet19263
Zweihander1168/Zweihander[2]1171
ATK +20 for each 2 refine lv of Zweihander.
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[General's Quadrille Set]
General's Helmet19263
Quadrille1527/Quadrille[2]16024
[Tiger Cannon] damage +7% for each 2 refine lv of Quadrille.
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Class: Headgear
Location: Upper
Defense: 12
Weight: 80
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*15;
if (.@r>6) {
   bonus bAspdRate,10;
}
if (.@r>8) {
   bonus bAspd,1;
   bonus bAtkRate,5;
}
if (.@r>10) {
   bonus bCritAtkRate,15;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAspd Бонус Предмета
bAspd
Сигнатура:
bonus bAspd,n;
Описание:
Attack speed + n
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bCritAtkRate Бонус Предмета
bCritAtkRate
Сигнатура:
bonus bCritAtkRate,n;
Описание:
Increases critical damage by +n%
bFixedCast Бонус Предмета
bFixedCast
Сигнатура:
bonus bFixedCast,t;
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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